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1 / 12
Seedance Creator Video 586
Verified prompt

00:00 - a packed 4DX house, every phone up, the One Piece ship running a canyon on the curved screen 00:05 - the bow tips over the falls and the room is still watching a movie 00:08 - the water leaves the frame and lands on the seats 00:12 - soaked rows, hands in the air, one guy holding his head

00:00 - a packed 4DX house, every phone up, the One Piece ship running a canyon on the curved screen 00:05 - the bow tips over the falls and the room is still watching a movie 00:08 - the water leaves the frame and lands on the seats 00:12 - soaked rows, hands in the air, one guy holding his head

16:9
second multi-shot cinematic cyberpunk parkour sequence, hyper-real,
Verified prompt

15-second multi-shot cinematic cyberpunk parkour sequence, hyper-real, physically coherent, nightfall. Use @Image 1 as the exact character reference for RUNNER: blue dreadlocks, glowing pink respirator ring, baggy blue trousers, same face, same clothing, same proportions in every shot, no variation. Use @Image 2 as the environment reference: dense vertical cyberpunk city with stacked rooftops, elevated tram tracks, suspended cables, basketball cages, murals, reflective wet surfaces, dense neon signage. Lighting is practical magenta, cyan, and orange, with humid air, soft mist, neon reflections, and cinematic cyberpunk realism. No music, no dialogue, no subtitles, no logos, no text, no duplicated characters, no costume changes. Maintain strict left-to-right screen direction and continuous spatial geography: rooftop → angled holographic billboard → hovering delivery drone → suspended cable → narrow maintenance beam → moving tram. Every stunt must visibly generate the momentum for the next stunt. Synchronize sound to visible movement only: distant traffic, humming cables, tram rumble, footsteps splashing, impact hits, hologram particle distortion, drone compression and sparks, cable tension, vault impact, tram roof landing. Shot 1 (about 2.0 sec): wide aerial 24mm shot, slow push-in toward RUNNER standing at the edge of a wet rooftop in the left foreground, body in 3/4 back profile facing screen-right. Below and ahead in the midground, a moving tram crosses through the city from left to right. Dense city depth fills the background with elevated tracks, basketball cages, signage, murals, and suspended cables. RUNNER turns their head, fixes their gaze on the tram, and subtly shifts weight forward, preparing to move. Humid neon atmosphere, distant traffic and tram noise. Shot 2 (about 1.8 sec): medium side-profile 35mm tracking shot moving left-to-right beside RUNNER. RUNNER lowers their center of gravity, drives one foot backward, then accelerates across the rooftop. Their shoulders angle forward, arms pump efficiently, and their shoes strike through shallow puddles, sending sharp splashes behind them. Preserve screen direction and speed buildup. Shot 3 (about 1.7 sec): low front-three-quarter 24mm tracking shot, camera retreating while preserving left-to-right movement. RUNNER charges toward camera-right, plants hard at the roof edge with a powerful final step, compresses into the jump, and explodes outward toward an angled holographic billboard suspended ahead and slightly lower. Their gaze is locked on the billboard. The launch clearly originates from the planted roof-edge step. Shot 4 (about 1.8 sec): wide lateral 24mm shot. RUNNER lands one foot on the angled holographic billboard and executes exactly three rapid wall-running steps across its surface. The holographic skin bends under impact and sheds pink-blue particles with each contact. On the third step, RUNNER forcefully pushes away from the billboard, converting lateral speed into upward-forward momentum toward a hovering delivery drone. The rebound must feel physically motivated by the final wall-run step. Shot 5 (about 1.4 sec): medium upward-tracking 35mm shot from below. RUNNER drops onto a hovering delivery drone with one foot, compressing its shell visibly. The drone dips under the load, emits sparks, and loses altitude. Using that compressed contact as a springboard, RUNNER instantly drives upward and forward off the drone toward a suspended cable. The launch is sharp and reactive, clearly caused by the drone compression. Shot 6 (about 2.0 sec): wide shot tracking the arc of the swing, 24mm lens. RUNNER catches a suspended cable with both hands while traveling left-to-right. Their body extends into a pendulum swing between hanging neon signs and cables, legs trailing behind before swinging forward. The cable tightens under tension, audibly humming. At the forward apex of the swing, RUNNER releases cleanly toward a narrow maintenance beam ahead. Background signage streaks through humid neon haze. Shot 7 (about 1.6 sec): low-angle 35mm shot from the perspective of the approaching tram. RUNNER lands on the narrow maintenance beam above frame-left to frame-right, takes exactly two quick balancing steps, then vaults the beam’s rail in one continuous motion and drops toward the tram roof below. The vault should clearly convert forward speed into the descending trajectory toward the tram. The tram is rushing beneath, lights reflecting off metal and moisture. Shot 8 (about 2.7 sec): medium tracking shot on the moving tram roof, 35mm lens, traveling with RUNNER left-to-right. RUNNER impacts the tram roof hard, rolls forward with the landing energy, slides onto one knee, then rises smoothly into a stable crouched stand as the tram enters a tunnel. Tunnel lights flicker rhythmically across the glowing pink respirator ring and wet clothing. Final pose is balanced and forward-facing, having fully absorbed the momentum of the sequence. End with tram rumble, no music.

15-second multi-shot cinematic cyberpunk parkour sequence, hyper-real, physically coherent, nightfall. Use @Image 1 as the exact character reference for RUNNER: blue dreadlocks, glowing pink respirator ring, baggy blue trousers, same face, same clothing, same proportions in every shot, no variation. Use @Image 2 as the environment reference: dense vertical cyberpunk city with stacked rooftops, elevated tram tracks, suspended cables, basketball cages, murals, reflective wet surfaces, dense neon signage. Lighting is practical magenta, cyan, and orange, with humid air, soft mist, neon reflections, and cinematic cyberpunk realism. No music, no dialogue, no subtitles, no logos, no text, no duplicated characters, no costume changes. Maintain strict left-to-right screen direction and continuous spatial geography: rooftop → angled holographic billboard → hovering delivery drone → suspended cable → narrow maintenance beam → moving tram. Every stunt must visibly generate the momentum for the next stunt. Synchronize sound to visible movement only: distant traffic, humming cables, tram rumble, footsteps splashing, impact hits, hologram particle distortion, drone compression and sparks, cable tension, vault impact, tram roof landing. Shot 1 (about 2.0 sec): wide aerial 24mm shot, slow push-in toward RUNNER standing at the edge of a wet rooftop in the left foreground, body in 3/4 back profile facing screen-right. Below and ahead in the midground, a moving tram crosses through the city from left to right. Dense city depth fills the background with elevated tracks, basketball cages, signage, murals, and suspended cables. RUNNER turns their head, fixes their gaze on the tram, and subtly shifts weight forward, preparing to move. Humid neon atmosphere, distant traffic and tram noise. Shot 2 (about 1.8 sec): medium side-profile 35mm tracking shot moving left-to-right beside RUNNER. RUNNER lowers their center of gravity, drives one foot backward, then accelerates across the rooftop. Their shoulders angle forward, arms pump efficiently, and their shoes strike through shallow puddles, sending sharp splashes behind them. Preserve screen direction and speed buildup. Shot 3 (about 1.7 sec): low front-three-quarter 24mm tracking shot, camera retreating while preserving left-to-right movement. RUNNER charges toward camera-right, plants hard at the roof edge with a powerful final step, compresses into the jump, and explodes outward toward an angled holographic billboard suspended ahead and slightly lower. Their gaze is locked on the billboard. The launch clearly originates from the planted roof-edge step. Shot 4 (about 1.8 sec): wide lateral 24mm shot. RUNNER lands one foot on the angled holographic billboard and executes exactly three rapid wall-running steps across its surface. The holographic skin bends under impact and sheds pink-blue particles with each contact. On the third step, RUNNER forcefully pushes away from the billboard, converting lateral speed into upward-forward momentum toward a hovering delivery drone. The rebound must feel physically motivated by the final wall-run step. Shot 5 (about 1.4 sec): medium upward-tracking 35mm shot from below. RUNNER drops onto a hovering delivery drone with one foot, compressing its shell visibly. The drone dips under the load, emits sparks, and loses altitude. Using that compressed contact as a springboard, RUNNER instantly drives upward and forward off the drone toward a suspended cable. The launch is sharp and reactive, clearly caused by the drone compression. Shot 6 (about 2.0 sec): wide shot tracking the arc of the swing, 24mm lens. RUNNER catches a suspended cable with both hands while traveling left-to-right. Their body extends into a pendulum swing between hanging neon signs and cables, legs trailing behind before swinging forward. The cable tightens under tension, audibly humming. At the forward apex of the swing, RUNNER releases cleanly toward a narrow maintenance beam ahead. Background signage streaks through humid neon haze. Shot 7 (about 1.6 sec): low-angle 35mm shot from the perspective of the approaching tram. RUNNER lands on the narrow maintenance beam above frame-left to frame-right, takes exactly two quick balancing steps, then vaults the beam’s rail in one continuous motion and drops toward the tram roof below. The vault should clearly convert forward speed into the descending trajectory toward the tram. The tram is rushing beneath, lights reflecting off metal and moisture. Shot 8 (about 2.7 sec): medium tracking shot on the moving tram roof, 35mm lens, traveling with RUNNER left-to-right. RUNNER impacts the tram roof hard, rolls forward with the landing energy, slides onto one knee, then rises smoothly into a stable crouched stand as the tram enters a tunnel. Tunnel lights flicker rhythmically across the glowing pink respirator ring and wet clothing. Final pose is balanced and forward-facing, having fully absorbed the momentum of the sequence. End with tram rumble, no music.

16:9
Cinematic action scene on a busy New York City street during the day,
Verified prompt

Cinematic action scene on a busy New York City street during the day, surrounded by yellow taxis and tall buildings. Two athletic men wearing black leather jackets are fighting. The man on the left strikes the man on the right in the chest with an open palm. Upon impact, a massive burst of glowing yellow-orange energy and lightning erupts from his chest. The struck man is blasted backward through the air in extreme slow-motion. As he flies backward, a trail of glowing, ethereal golden afterimages of his body follows his trajectory. The camera pans dynamically to follow his flight. He crashes violently into the asphalt street, creating a deep crater with flying debris. Hyper-realistic, high-end Hollywood VFX, dramatic lighting, 8k resolution, photorealistic.

Cinematic action scene on a busy New York City street during the day, surrounded by yellow taxis and tall buildings. Two athletic men wearing black leather jackets are fighting. The man on the left strikes the man on the right in the chest with an open palm. Upon impact, a massive burst of glowing yellow-orange energy and lightning erupts from his chest. The struck man is blasted backward through the air in extreme slow-motion. As he flies backward, a trail of glowing, ethereal golden afterimages of his body follows his trajectory. The camera pans dynamically to follow his flight. He crashes violently into the asphalt street, creating a deep crater with flying debris. Hyper-realistic, high-end Hollywood VFX, dramatic lighting, 8k resolution, photorealistic.

16:9
K IMAX cinematic. Hand-drawn frame-by-frame animation at 12 frames per
Verified prompt

“8K IMAX cinematic. Hand-drawn frame-by-frame animation at 12 frames per second, every frame individually painted by hand with visible brushstrokes, oil-on-paper texture, hand-drawn line jitter between frames, stop-motion-like temporal stutter, frame-hold animation cadence. No smooth interpolation, no CGI, no 3D rendering, no game engine, no game cutscene aesthetic. Cinematography by Emmanuel Lubezki × Roger Deakins. Shot with a physical cine lens using a 180° shutter motion blur. Composition follows the rule of thirds and golden ratio. Camera remains on the shadow side of the subjects with strong contre-jour framing. Lighting comes from a single unified source: pale, cold moonlight from above filtered through extremely thick atmospheric haze. Every character and every environmental element are illuminated by the same light. Soft pale-blue moonlight tints skin, fabric, snow, and tree trunks equally. Cold rim lighting outlines shoulders, heads, and head cloths while faces remain in soft shadow. Environment: a snow-covered forest engulfed in an extremely heavy blizzard and dense freezing fog. Visibility is limited to approximately 3 meters. Everything beyond dissolves into a solid white-out haze, leaving only the nearest trees and figures readable. Thick walls of fog erase depth. Powerful horizontal winds drive dense curtains of snow across the frame. Snow rapidly accumulates on robes, shoulders, and head cloths. Breath instantly turns into vapor and is torn away by the wind. Robes, loose fabric, and hair whip violently sideways under powerful gusts. Characters: a desperate mother and her young child lost in the freezing storm. They are exhausted, terrified, and nearing the limits of their strength. The mother struggles to hide her panic in order to comfort the child, while the child openly cries in fear and clings to the mother. Character reactions to the weather: both squint tightly against the wind, shield their faces with a hand or forearm, duck their heads low, bury their faces into collars or head cloths, and lean their entire bodies into the force of the storm while trudging through deep snow. Color palette: 60% snow-blue, 30% black tree trunks, 10% cold accent tones. Physics are completely realistic, respecting gravity, inertia, natural cloth dynamics, proper snow interaction, and accurate contact shadows. No floating objects or unrealistic movement. Continuity is maintained across every shot: identical characters, clothing, props, environment, lighting, and weather. Every character continues moving naturally from the first frame through every cut without continuity breaks.”

“8K IMAX cinematic. Hand-drawn frame-by-frame animation at 12 frames per second, every frame individually painted by hand with visible brushstrokes, oil-on-paper texture, hand-drawn line jitter between frames, stop-motion-like temporal stutter, frame-hold animation cadence. No smooth interpolation, no CGI, no 3D rendering, no game engine, no game cutscene aesthetic. Cinematography by Emmanuel Lubezki × Roger Deakins. Shot with a physical cine lens using a 180° shutter motion blur. Composition follows the rule of thirds and golden ratio. Camera remains on the shadow side of the subjects with strong contre-jour framing. Lighting comes from a single unified source: pale, cold moonlight from above filtered through extremely thick atmospheric haze. Every character and every environmental element are illuminated by the same light. Soft pale-blue moonlight tints skin, fabric, snow, and tree trunks equally. Cold rim lighting outlines shoulders, heads, and head cloths while faces remain in soft shadow. Environment: a snow-covered forest engulfed in an extremely heavy blizzard and dense freezing fog. Visibility is limited to approximately 3 meters. Everything beyond dissolves into a solid white-out haze, leaving only the nearest trees and figures readable. Thick walls of fog erase depth. Powerful horizontal winds drive dense curtains of snow across the frame. Snow rapidly accumulates on robes, shoulders, and head cloths. Breath instantly turns into vapor and is torn away by the wind. Robes, loose fabric, and hair whip violently sideways under powerful gusts. Characters: a desperate mother and her young child lost in the freezing storm. They are exhausted, terrified, and nearing the limits of their strength. The mother struggles to hide her panic in order to comfort the child, while the child openly cries in fear and clings to the mother. Character reactions to the weather: both squint tightly against the wind, shield their faces with a hand or forearm, duck their heads low, bury their faces into collars or head cloths, and lean their entire bodies into the force of the storm while trudging through deep snow. Color palette: 60% snow-blue, 30% black tree trunks, 10% cold accent tones. Physics are completely realistic, respecting gravity, inertia, natural cloth dynamics, proper snow interaction, and accurate contact shadows. No floating objects or unrealistic movement. Continuity is maintained across every shot: identical characters, clothing, props, environment, lighting, and weather. Every character continues moving naturally from the first frame through every cut without continuity breaks.”

961:412
Anime cooking short film, Ghibli food aesthetic, warm golden kitchen light,
Verified prompt

Anime cooking short film, Ghibli food aesthetic, warm golden kitchen light, potted plants in background, cozy apartment kitchen, 16:9. A series of rapid close-up macro shots: hands tearing open a spaghetti packet, dry pasta strands falling into a ceramic bowl, a large pot of water coming to a rolling boil with blue flame underneath, hand pouring salt crystals into the boiling water, spaghetti being lowered into the boil and bending into the water, diced guanciale hitting a hot sizzling pan with fat rendering, two vivid orange egg yolks trembling in a small ceramic bowl, hand grating pecorino cheese in slow motion like falling snow, fork whisking egg yolks and cheese into a thick glossy mixture, a ladle scooping steaming starchy pasta water, stream of pasta water being poured into the egg mixture making it glossy, spaghetti being tossed in the pan coating every strand in sauce, extreme macro on a single spaghetti strand glistening with carbonara sauce, spaghetti twirled into a perfect nest on a white ceramic plate with steam rising, hand grating a final mountain of pecorino over the finished dish like snowfall. Each shot lasts under one second, cinematic food film pacing, hyper-detailed anime illustration, warm amber tones throughout.

Anime cooking short film, Ghibli food aesthetic, warm golden kitchen light, potted plants in background, cozy apartment kitchen, 16:9. A series of rapid close-up macro shots: hands tearing open a spaghetti packet, dry pasta strands falling into a ceramic bowl, a large pot of water coming to a rolling boil with blue flame underneath, hand pouring salt crystals into the boiling water, spaghetti being lowered into the boil and bending into the water, diced guanciale hitting a hot sizzling pan with fat rendering, two vivid orange egg yolks trembling in a small ceramic bowl, hand grating pecorino cheese in slow motion like falling snow, fork whisking egg yolks and cheese into a thick glossy mixture, a ladle scooping steaming starchy pasta water, stream of pasta water being poured into the egg mixture making it glossy, spaghetti being tossed in the pan coating every strand in sauce, extreme macro on a single spaghetti strand glistening with carbonara sauce, spaghetti twirled into a perfect nest on a white ceramic plate with steam rising, hand grating a final mountain of pecorino over the finished dish like snowfall. Each shot lasts under one second, cinematic food film pacing, hyper-detailed anime illustration, warm amber tones throughout.

16:9
Seedance Creator Video 806
Verified prompt

@Image 1 controls only the Warden's identity, armor and silhouette. @Image 2 controls only the origin platform, ruins, fog and lighting. @Image 3 controls only the destination gorge and landing terrain. Keep poses and backgrounds separate. Create a five-shot, 15-second fast-travel sequence with hard concealed cuts. The visual spine is an ordered nested disassembly: armor shell, mirror-silver second body, purple-blue energy lattice with rose-gold rings, then white core. Each layer remains readable before the next appears; body proportions and arms-out pose stay aligned. Shot 1, 0.0-1.3s: Camera follows slightly above and behind as the Warden takes one heavy step onto the basalt iris in @Image 2 . Crimson channels ignite. He opens his arms while a rising black rib wipes across the lens. Metal footstep and deep mechanical lock. Shot 2, 1.3-5.2s: Cut to a symmetrical frontal full-body view; one controlled push-in as platform ribs rotate behind him. 1.3-2.2s: armor splits along its seams into rigid outer shell plates. Starting at helmet and shoulders, plates lift away before their edges erode into coarse black metallic flakes, exposing a complete mirror-silver body. 2.2-3.3s: the silver layer opens in reflective liquid-metal ribbons along chest, arms and thighs, revealing a purple-blue fibrous lattice and rose-gold circular mechanisms at sternum, shoulders, pelvis and knees. Hold this inner structure visibly. 3.3-4.4s: fibers separate into individual luminous strands while rings rotate once; armor fragments, silver ribbons and inner fibers rise at different speeds, creating depth. 4.4-5.2s: the final strands pull upward, leaving a smooth pale-white energy silhouette; brightness peaks into a full white flash. Sound progresses from armor clatter to liquid-metal suction to electrical filament hum. This is shell-to-core disassembly, not a uniform dust dissolve. Shot 3, 5.2-8.6s: Flash cut to an extreme low angle as the core erupts vertically from the platform. Its attached trail preserves the layer order: sparse black fragments outside, silver ribbons in the middle, purple-gold filaments around a white-violet core. Camera accelerates beneath and behind it through blue-gray fog, rolling until movement points toward screen right. Ignition crack and rushing air. Shot 4, 8.6-13.4s: Direction-matched cut into @Image 3 Tight side-rear tracking follows the same layered core racing left to right. Outer black fragments, middle silver ribbons and inner gold-violet filaments remain separated while wet cliffs, roots and trees streak past in edge parallax. In the final second it banks steeply downward and grows until white light nearly fills the frame. Continuous air roar and metallic energy hiss. Shot 5, 13.4-15.0s: Cut to a steep overhead angle as the core strikes the landing basin. One orange-white flash throws sparks, black stone, rust-red dust and short glowing cracks outward. As it collapses, the identical Warden is already present in a low three-point crouch. Camera jolts once, stabilizes and holds. Heavy impact, debris rain and fading crackle. Cold cyan origin, white-silver layers, purple-blue fibers, rose-gold mechanisms, white-violet core and rust-orange impact. One Warden, one projectile, one impact point. Clean textless frame; no HUD, interface or music.

@Image 1 controls only the Warden's identity, armor and silhouette. @Image 2 controls only the origin platform, ruins, fog and lighting. @Image 3 controls only the destination gorge and landing terrain. Keep poses and backgrounds separate. Create a five-shot, 15-second fast-travel sequence with hard concealed cuts. The visual spine is an ordered nested disassembly: armor shell, mirror-silver second body, purple-blue energy lattice with rose-gold rings, then white core. Each layer remains readable before the next appears; body proportions and arms-out pose stay aligned. Shot 1, 0.0-1.3s: Camera follows slightly above and behind as the Warden takes one heavy step onto the basalt iris in @Image 2 . Crimson channels ignite. He opens his arms while a rising black rib wipes across the lens. Metal footstep and deep mechanical lock. Shot 2, 1.3-5.2s: Cut to a symmetrical frontal full-body view; one controlled push-in as platform ribs rotate behind him. 1.3-2.2s: armor splits along its seams into rigid outer shell plates. Starting at helmet and shoulders, plates lift away before their edges erode into coarse black metallic flakes, exposing a complete mirror-silver body. 2.2-3.3s: the silver layer opens in reflective liquid-metal ribbons along chest, arms and thighs, revealing a purple-blue fibrous lattice and rose-gold circular mechanisms at sternum, shoulders, pelvis and knees. Hold this inner structure visibly. 3.3-4.4s: fibers separate into individual luminous strands while rings rotate once; armor fragments, silver ribbons and inner fibers rise at different speeds, creating depth. 4.4-5.2s: the final strands pull upward, leaving a smooth pale-white energy silhouette; brightness peaks into a full white flash. Sound progresses from armor clatter to liquid-metal suction to electrical filament hum. This is shell-to-core disassembly, not a uniform dust dissolve. Shot 3, 5.2-8.6s: Flash cut to an extreme low angle as the core erupts vertically from the platform. Its attached trail preserves the layer order: sparse black fragments outside, silver ribbons in the middle, purple-gold filaments around a white-violet core. Camera accelerates beneath and behind it through blue-gray fog, rolling until movement points toward screen right. Ignition crack and rushing air. Shot 4, 8.6-13.4s: Direction-matched cut into @Image 3 Tight side-rear tracking follows the same layered core racing left to right. Outer black fragments, middle silver ribbons and inner gold-violet filaments remain separated while wet cliffs, roots and trees streak past in edge parallax. In the final second it banks steeply downward and grows until white light nearly fills the frame. Continuous air roar and metallic energy hiss. Shot 5, 13.4-15.0s: Cut to a steep overhead angle as the core strikes the landing basin. One orange-white flash throws sparks, black stone, rust-red dust and short glowing cracks outward. As it collapses, the identical Warden is already present in a low three-point crouch. Camera jolts once, stabilizes and holds. Heavy impact, debris rain and fading crackle. Cold cyan origin, white-silver layers, purple-blue fibers, rose-gold mechanisms, white-violet core and rust-orange impact. One Warden, one projectile, one impact point. Clean textless frame; no HUD, interface or music.

16:9
A silent monk in soaked black robes stands in an abandoned calligraphy hall
Verified prompt

A silent monk in soaked black robes stands in an abandoned calligraphy hall during torrential rain. He fights using brushstroke sigils, flowing ink whips, and a lacquer-black staff. His enemy is a colossal paper dragon made of torn scrolls, black ink, red seals, and flapping calligraphy sheets. The setting transitions from flooded script chamber → hanging scroll corridor → rooftop rain garden → giant ink basin courtyard. 0–3 seconds: the paper dragon erupts from the hanging scrolls with a storm of razor-edged pages and snapping paper jaws. The monk plants his staff, flicks two fingers, and black ink surges off the floor into a circular shield. Scrolls rip apart. Close-ups of dripping ink, paper claws, brush bristles, and the monk’s calm eyes. 3–7 seconds: the dragon reforms across pillars and ceiling rails, attacking from above and behind with folding wings and scroll-body coils. The monk steps through ankle-deep ink-water, drawing glowing characters in the air with the tip of his staff. Each sigil turns into a lash that cuts through incoming paper limbs. Hanging scrolls ignite with black fire. Close-ups of wet sandals, ink ripples, torn calligraphy, and shaking wooden beams. 7–10 seconds: the duel explodes into the rooftop rain garden under lightning. The dragon circles above him, body widening into a storm-sized halo of paper rings and red stamp seals. The monk spins once and slams the staff down, sending a huge expanding ink mandala across the roof tiles that tears through the dragon’s body in concentric waves. Orbit camera, rain, shredded paper everywhere. 10–12 seconds: rapid forward tracking shot as the monk runs over collapsing roof beams while the dragon condenses into a spearheaded paper cyclone. He leaps and drives straight through its throat with the staff, black ink bursting outward like blood. 12–15 seconds: overhead descent into the giant courtyard ink basin. The monk lands at the center of the basin while the dragon collapses around him into thousands of soaked sheets and floating red seals. Ink shockwaves crack stone and overturn bronze censers. Final frame: one white page lands in the rain with a perfect black circle painted on it. Style: dark calligraphic fantasy, rain-soaked temple atmosphere, black ink physics, torn paper textures, elegant mysticism, thunder-lit contrasts, spiritual brush energy.

A silent monk in soaked black robes stands in an abandoned calligraphy hall during torrential rain. He fights using brushstroke sigils, flowing ink whips, and a lacquer-black staff. His enemy is a colossal paper dragon made of torn scrolls, black ink, red seals, and flapping calligraphy sheets. The setting transitions from flooded script chamber → hanging scroll corridor → rooftop rain garden → giant ink basin courtyard. 0–3 seconds: the paper dragon erupts from the hanging scrolls with a storm of razor-edged pages and snapping paper jaws. The monk plants his staff, flicks two fingers, and black ink surges off the floor into a circular shield. Scrolls rip apart. Close-ups of dripping ink, paper claws, brush bristles, and the monk’s calm eyes. 3–7 seconds: the dragon reforms across pillars and ceiling rails, attacking from above and behind with folding wings and scroll-body coils. The monk steps through ankle-deep ink-water, drawing glowing characters in the air with the tip of his staff. Each sigil turns into a lash that cuts through incoming paper limbs. Hanging scrolls ignite with black fire. Close-ups of wet sandals, ink ripples, torn calligraphy, and shaking wooden beams. 7–10 seconds: the duel explodes into the rooftop rain garden under lightning. The dragon circles above him, body widening into a storm-sized halo of paper rings and red stamp seals. The monk spins once and slams the staff down, sending a huge expanding ink mandala across the roof tiles that tears through the dragon’s body in concentric waves. Orbit camera, rain, shredded paper everywhere. 10–12 seconds: rapid forward tracking shot as the monk runs over collapsing roof beams while the dragon condenses into a spearheaded paper cyclone. He leaps and drives straight through its throat with the staff, black ink bursting outward like blood. 12–15 seconds: overhead descent into the giant courtyard ink basin. The monk lands at the center of the basin while the dragon collapses around him into thousands of soaked sheets and floating red seals. Ink shockwaves crack stone and overturn bronze censers. Final frame: one white page lands in the rain with a perfect black circle painted on it. Style: dark calligraphic fantasy, rain-soaked temple atmosphere, black ink physics, torn paper textures, elegant mysticism, thunder-lit contrasts, spiritual brush energy.

16:9
Multiple scenes #1
Verified prompt

20:11
Create a 16:9 clean monochrome 2D storyboard line-sketch sheet of Suzune
Verified prompt

Create a 16:9 clean monochrome 2D storyboard line-sketch sheet of Suzune cutting creatures across falling rocks; show four foot contacts and feminine silhouettes, and do not render bracketed labels. [HEADER] Minimal header with one thin rule; show only: "Falling Slaughter Run" "Leap, evade, cut, keep falling" [BOARD] Balanced 16:9 contact sheet with 9 near-equal 16:9 panels, clear gutters, natural P## order, and centered incomplete last row when needed. Headers use `P## / camera angle + shot size / short beat`, no movement term; preserve aspect, count, and order. [STYLE] Clean monochrome 2D storyboard line sketch on white paper: sparse single-pass graphite-gray contours, simplified featureless figures, minimal construction marks, essential set geometry. No fills, wash, hatching, shading, shadows, ambient occlusion, color, texture, 3D/clay volume, finished art, dense lines, or facial/anatomy/clothing/surface detail. [REFERENCES] Image A controls Suzune's build, long hair, cropped top, split wrap-skirt, right gauntlet, and single katana silhouette. [CONTINUITY] Suzune keeps an hourglass envelope, long hair, split skirt, right gauntlet, and one katana; Razorclaws are six-limbed walkers, Razorwings slim fliers. Four rocks stay distinct; each creature attacks or evades, one meets each sword contact, and Suzune exits down-right toward more. [RULES] Only header lines and panel headers are visible; no panel text, arrows, icons, insets, extra panels, duplicates, ghost poses, or effect objects. [BEATS] Draw one storyboard panel per visual BEAT: BEATS: P01 / Very low front 3/4 FS / First Landing: Ground front three-quarter pitched up, low horizon and slab underside; Suzune's left foot fills foreground below her leg-waist line and hair/skirt, first Razorclaw lunging from upper right. P02 / Low profile FS / First Cut: Knee-height profile with low horizon; Suzune extends right in an S-curve, katana touching the first Razorclaw below its airborne claw swipe, one edge arc attached. P03 / Low rear 3/4 MLS / Second Contact: Knee-height rear three-quarter pitched down over the second slab top; Suzune's right foot pins one point below waist and hair cascade, first Razorwing diving from upper right. P04 / Ground front 3/4 FS / Rising Cut: Ground front three-quarter pitched up with low horizon and rock undersides; Suzune bows upward, katana touching the banking first Razorwing as its wings turn away. P05 / High side FS / Third Cut: Raised profile pitched down across the third slab top; Suzune's left toes pin one point below her curved silhouette, katana meeting the second Razorwing inside its S-turn. P06 / Rear 3/4 MLS / Wall Clash: Chest-height rear three-quarter pitched down on the fourth rock's vertical plane; Suzune's right foot pins its face, leg and waist twisted, second Razorclaw clamping her katana. P07 / Tight profile MS / Recoil Cut: Waist-height profile with narrow horizon; Suzune's shoulder and waist counter-rotate around the katana contact as the second Razorclaw's foreclaws flare away. P08 / Low side FS / Under-Rock Cut: Low profile pitched up with a slab underside across frame top; Suzune's legs and bowed torso form one arc, katana touching the third Razorclaw lunging below. P09 / High front 3/4 WS / Falling Pursuit: Raised front three-quarter pitched down over receding rocks; Suzune falls down-right with open hair/skirt, katana touching the third Razorwing as more creatures move ahead.

Create a 16:9 clean monochrome 2D storyboard line-sketch sheet of Suzune cutting creatures across falling rocks; show four foot contacts and feminine silhouettes, and do not render bracketed labels. [HEADER] Minimal header with one thin rule; show only: "Falling Slaughter Run" "Leap, evade, cut, keep falling" [BOARD] Balanced 16:9 contact sheet with 9 near-equal 16:9 panels, clear gutters, natural P## order, and centered incomplete last row when needed. Headers use `P## / camera angle + shot size / short beat`, no movement term; preserve aspect, count, and order. [STYLE] Clean monochrome 2D storyboard line sketch on white paper: sparse single-pass graphite-gray contours, simplified featureless figures, minimal construction marks, essential set geometry. No fills, wash, hatching, shading, shadows, ambient occlusion, color, texture, 3D/clay volume, finished art, dense lines, or facial/anatomy/clothing/surface detail. [REFERENCES] Image A controls Suzune's build, long hair, cropped top, split wrap-skirt, right gauntlet, and single katana silhouette. [CONTINUITY] Suzune keeps an hourglass envelope, long hair, split skirt, right gauntlet, and one katana; Razorclaws are six-limbed walkers, Razorwings slim fliers. Four rocks stay distinct; each creature attacks or evades, one meets each sword contact, and Suzune exits down-right toward more. [RULES] Only header lines and panel headers are visible; no panel text, arrows, icons, insets, extra panels, duplicates, ghost poses, or effect objects. [BEATS] Draw one storyboard panel per visual BEAT: BEATS: P01 / Very low front 3/4 FS / First Landing: Ground front three-quarter pitched up, low horizon and slab underside; Suzune's left foot fills foreground below her leg-waist line and hair/skirt, first Razorclaw lunging from upper right. P02 / Low profile FS / First Cut: Knee-height profile with low horizon; Suzune extends right in an S-curve, katana touching the first Razorclaw below its airborne claw swipe, one edge arc attached. P03 / Low rear 3/4 MLS / Second Contact: Knee-height rear three-quarter pitched down over the second slab top; Suzune's right foot pins one point below waist and hair cascade, first Razorwing diving from upper right. P04 / Ground front 3/4 FS / Rising Cut: Ground front three-quarter pitched up with low horizon and rock undersides; Suzune bows upward, katana touching the banking first Razorwing as its wings turn away. P05 / High side FS / Third Cut: Raised profile pitched down across the third slab top; Suzune's left toes pin one point below her curved silhouette, katana meeting the second Razorwing inside its S-turn. P06 / Rear 3/4 MLS / Wall Clash: Chest-height rear three-quarter pitched down on the fourth rock's vertical plane; Suzune's right foot pins its face, leg and waist twisted, second Razorclaw clamping her katana. P07 / Tight profile MS / Recoil Cut: Waist-height profile with narrow horizon; Suzune's shoulder and waist counter-rotate around the katana contact as the second Razorclaw's foreclaws flare away. P08 / Low side FS / Under-Rock Cut: Low profile pitched up with a slab underside across frame top; Suzune's legs and bowed torso form one arc, katana touching the third Razorclaw lunging below. P09 / High front 3/4 WS / Falling Pursuit: Raised front three-quarter pitched down over receding rocks; Suzune falls down-right with open hair/skirt, katana touching the third Razorwing as more creatures move ahead.

113:120
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20:11
A legendary female knight with long platinum hair, striking green eyes,
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A legendary female knight with long platinum hair, striking green eyes, athletic physique, intricately engraved black steel armor with a flowing crimson cape and a massive enchanted greatsword stands alone atop the crumbling walls of an ancient fortress overlooking a vast battlefield where tens of thousands of soldiers, cavalry and towering siege engines are locked in brutal combat, a colossal dragon suddenly bursts through the clouds breathing an ocean of fire across the battlefield as a gigantic horned demon emerges from a collapsing mountain, without hesitation she leaps from the castle wall, falling hundreds of meters before landing with earth-shattering force that sends armored warriors flying in every direction, immediately charging straight toward the demon while dodging collapsing towers and dragon fire, climbing across the creature's massive body as it tears apart the landscape before driving her glowing sword directly through its skull, triggering an enormous magical explosion that tears open the storm clouds and floods the battlefield with golden light, cinematic IMAX aerial photography, seamless FPV dive, dynamic crane shots, dramatic orbit camera, slow-motion impacts, ultra-photorealistic medieval fantasy, volumetric sunlight, practical debris, cinematic smoke, epic orchestral atmosphere, blockbuster realism, Unreal Engine 5 quality.

A legendary female knight with long platinum hair, striking green eyes, athletic physique, intricately engraved black steel armor with a flowing crimson cape and a massive enchanted greatsword stands alone atop the crumbling walls of an ancient fortress overlooking a vast battlefield where tens of thousands of soldiers, cavalry and towering siege engines are locked in brutal combat, a colossal dragon suddenly bursts through the clouds breathing an ocean of fire across the battlefield as a gigantic horned demon emerges from a collapsing mountain, without hesitation she leaps from the castle wall, falling hundreds of meters before landing with earth-shattering force that sends armored warriors flying in every direction, immediately charging straight toward the demon while dodging collapsing towers and dragon fire, climbing across the creature's massive body as it tears apart the landscape before driving her glowing sword directly through its skull, triggering an enormous magical explosion that tears open the storm clouds and floods the battlefield with golden light, cinematic IMAX aerial photography, seamless FPV dive, dynamic crane shots, dramatic orbit camera, slow-motion impacts, ultra-photorealistic medieval fantasy, volumetric sunlight, practical debris, cinematic smoke, epic orchestral atmosphere, blockbuster realism, Unreal Engine 5 quality.

16:9
Cinematic 13-second raw handheld streetwear fashion video shot on 8mm
Verified prompt

Cinematic 13-second raw handheld streetwear fashion video shot on 8mm vintage fisheye lens, ultra wide 16mm perspective, fast-paced energetic Tokyo urban night sequence, dynamic raw Y2K hip hop aesthetic, 16:9 aspect ratio. 0 to 2 seconds: Extreme close-up opening through a narrow vertical zipper slit in pitch blackness, revealing a young Asian man wearing a black streetwear bucket hat and embroidered jacket crouching down. The camera rapidly pans out through the slit into a super wide fisheye low-angle perspective looking up at two young men standing in a glowing Tokyo street corner at night surrounded by tall neon skyscrapers under dark skies. 2 to 4 seconds: Quick handheld whip-pan to the right down a neon lit sidewalk. A young black man with braided hair wearing a bright royal blue sweater with yellow lettering and a green paisley scarf steps casually through the frame while gesturing at the camera. Fast rotational motion blur transition sweeps across the screen. 4 to 6 seconds: Scene cuts smoothly inside a bright Japanese claw machine arcade filled with pastel pink interior walls and fluorescent overhead lights. The camera tracks backward as the young man in the blue sweater walks forward holding a small pink object to his ear while smiling and talking. An animated stylized liquid frame graphic swirls briefly around the edges of the frame. 6 to 8 seconds: Seamless cut to a retro mint green fast-food diner booth with warm overhead hanging lamp lighting. Low-angle wide view on the white tabletop as the man in the blue sweater reaches his hand directly toward the camera glass offering food. A quick dynamic psychedelic thermal infrared visual effect flashes over the screen for half a second showing vivid heat map colors of red, neon green, and deep blue before snapping back to real life. 8 to 10 seconds: The second man wearing the black jacket suddenly pops up from the diner table with an energetic reaction, holding a drink cup as the camera sweeps low. Fast cut to outdoors on a night street where both men walk along the pavement and high five each other in motion under glowing urban shop signs. 10 to 13 seconds: Camera drops to an extreme ground-level fisheye lens pointing straight up from the asphalt of a narrow alleyway. Both men loom over the lens under vertical glowing Japanese neon signboards. One subject stoops down and reaches his palm directly over the camera lens, causing a rapid spinning rotational motion blur that wipes the screen to black. Visual details: Authentic analog film grain, natural subtle lens distortion, realistic handheld camera shake, rich contrasty neon lighting, crisp reflections on pavement, high energy streetwear styling, realistic 90s hip hop music video camera direction. Audio includes an upbeat boom bap 90s hip hop beat with heavy bass, classic vinyl scratches, energetic vocal chops, synth accents, dynamic street ambiance, arcade sound effects, and clean rhythmic percussion layered throughout.

Cinematic 13-second raw handheld streetwear fashion video shot on 8mm vintage fisheye lens, ultra wide 16mm perspective, fast-paced energetic Tokyo urban night sequence, dynamic raw Y2K hip hop aesthetic, 16:9 aspect ratio. 0 to 2 seconds: Extreme close-up opening through a narrow vertical zipper slit in pitch blackness, revealing a young Asian man wearing a black streetwear bucket hat and embroidered jacket crouching down. The camera rapidly pans out through the slit into a super wide fisheye low-angle perspective looking up at two young men standing in a glowing Tokyo street corner at night surrounded by tall neon skyscrapers under dark skies. 2 to 4 seconds: Quick handheld whip-pan to the right down a neon lit sidewalk. A young black man with braided hair wearing a bright royal blue sweater with yellow lettering and a green paisley scarf steps casually through the frame while gesturing at the camera. Fast rotational motion blur transition sweeps across the screen. 4 to 6 seconds: Scene cuts smoothly inside a bright Japanese claw machine arcade filled with pastel pink interior walls and fluorescent overhead lights. The camera tracks backward as the young man in the blue sweater walks forward holding a small pink object to his ear while smiling and talking. An animated stylized liquid frame graphic swirls briefly around the edges of the frame. 6 to 8 seconds: Seamless cut to a retro mint green fast-food diner booth with warm overhead hanging lamp lighting. Low-angle wide view on the white tabletop as the man in the blue sweater reaches his hand directly toward the camera glass offering food. A quick dynamic psychedelic thermal infrared visual effect flashes over the screen for half a second showing vivid heat map colors of red, neon green, and deep blue before snapping back to real life. 8 to 10 seconds: The second man wearing the black jacket suddenly pops up from the diner table with an energetic reaction, holding a drink cup as the camera sweeps low. Fast cut to outdoors on a night street where both men walk along the pavement and high five each other in motion under glowing urban shop signs. 10 to 13 seconds: Camera drops to an extreme ground-level fisheye lens pointing straight up from the asphalt of a narrow alleyway. Both men loom over the lens under vertical glowing Japanese neon signboards. One subject stoops down and reaches his palm directly over the camera lens, causing a rapid spinning rotational motion blur that wipes the screen to black. Visual details: Authentic analog film grain, natural subtle lens distortion, realistic handheld camera shake, rich contrasty neon lighting, crisp reflections on pavement, high energy streetwear styling, realistic 90s hip hop music video camera direction. Audio includes an upbeat boom bap 90s hip hop beat with heavy bass, classic vinyl scratches, energetic vocal chops, synth accents, dynamic street ambiance, arcade sound effects, and clean rhythmic percussion layered throughout.

427:240

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Seedance 2.0
Kling
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Seedance 2.5 AI Video Generator

The generator shows current model availability. When a model accepts requests, choose its supported settings and review the required credits before submitting. Review your selection and credit balance before generating.

Check the applicable model and platform terms before using a result commercially. You are responsible for the rights to uploaded images, identifiable people, logos and any other source material in your Seedance 2.5 video brief.

Explore Seedance 2.5
Seedance 2.5 AI Video Generator — Remix, Animate, Style & Edit Videos
Seedance 2.5 AI Video Generator|Seedance 2.5 AI Video Generator|Seedance 2.5 AI Video Generator|Text to Video

A Clearer Creative Brief for Seedance 2.5

Smart Prompt Optimizer

Write a Clear Subject and Action

Write your Seedance 2.5 video brief around one visible action. Add the setting, shot size, camera movement and lighting. Keep dialogue and sound cues separate from the visual instructions so the intended scene is easy to understand.

Explore Seedance 2.5

Explore Related Video Workflows

Explore the Seedance 2.5 workflow and compare it with the related video pages. The generator is the source of truth for current model access and settings. Use the prompt library to study published results and the model that created them.

Build Your Seedance 2.5 Video Brief

The generator shows current model availability. When a model accepts requests, choose its supported settings and review the required credits before submitting. Review your selection and credit balance before generating.

20+ AI Models in One Seedance 2.5 AI Video Generator

Review Model and Input Options

Explore the Seedance 2.5 workflow and compare it with the related video pages. The generator is the source of truth for current model access and settings. Use the prompt library to study published results and the model that created them.

Built-In Audio Generation & Lip Sync

Plan Sound and Visuals for Your Seedance 2.5 Video

The generator shows current model availability. When a model accepts requests, choose its supported settings and review the required credits before submitting. Review your selection and credit balance before generating.

Text-to-Video, Image-to-Video & Reference-to-Video

Use References to Explain the Intended Result

Choose only the resolution and aspect ratio shown for the selected model. Check framing, fine details and any text in the completed video. A larger output size does not guarantee a more accurate result.

How Seedance 2.5 AI Video Generator Works — 4 Steps

When a request completes, inspect the video in History and download the result you want to keep. Review the composition and any unintended details before sharing it with your team or publishing it.

1

1. Write a Prompt or Upload an Image

For your Seedance 2.5 video brief, describe how the subject should move from its starting pose. If the selected model supports an image or ending frame, use it to explain composition and continuity. Do not assume every reference type is accepted.

2

2. Choose a Model & Generate

The generator shows current model availability. When a model accepts requests, choose its supported settings and review the required credits before submitting. Review your selection and credit balance before generating.

3

3. Download & Publish

When a request completes, inspect the video in History and download the result you want to keep. Review the composition and any unintended details before sharing it with your team or publishing it.

4

Iterate & Refine

Write your Seedance 2.5 video brief around one visible action. Add the setting, shot size, camera movement and lighting. Keep dialogue and sound cues separate from the visual instructions so the intended scene is easy to understand.

What You Can Create with Seedance 2.5 AI Video Generator

Write your Seedance 2.5 video brief around one visible action. Add the setting, shot size, camera movement and lighting. Keep dialogue and sound cues separate from the visual instructions so the intended scene is easy to understand.

Marketing & Ad Creative

For a Seedance 2.5 product concept, specify the product shape, material, key detail and setting. Keep logos and claims accurate, allow room for your own typography, and review the result before using it in an advertisement.

Short-Form Social Content

Plan your Seedance 2.5 social video around one clear message. Decide the framing for the target channel, place the main subject where it stays visible, and check small-screen readability before sharing.

Explainer & Training Videos

Use a Seedance 2.5 visual concept to support one teaching or presentation point. Check facts and labels yourself, and add final captions in your editing workflow rather than relying on generated text.

Corporate & Investor Presentations

Use a Seedance 2.5 visual concept to support one teaching or presentation point. Check facts and labels yourself, and add final captions in your editing workflow rather than relying on generated text.

Short Films & Concept Reels

Write your Seedance 2.5 video brief around one visible action. Add the setting, shot size, camera movement and lighting. Keep dialogue and sound cues separate from the visual instructions so the intended scene is easy to understand.

Personal Stories & Passion Projects

Write your Seedance 2.5 video brief around one visible action. Add the setting, shot size, camera movement and lighting. Keep dialogue and sound cues separate from the visual instructions so the intended scene is easy to understand.

Creative Notes for Your Seedance 2.5 Video Brief

“
Give the main subject one clear action. For a Seedance 2.5 concept, a precise brief is easier to assess than a list of competing effects.
Subject & Action
Subject & Actiondotsai.pro creative guide

Seedance 2.5 Video Workflow: Questions & Answers

This dotsai.pro page explains the Seedance 2.5 video workflow. It helps you write a focused brief and review the available inputs. Current access is shown in the generator; a model name on a guide does not mean it currently accepts requests.

The generator shows current model availability. When a model accepts requests, choose its supported settings and review the required credits before submitting. Review your selection and credit balance before generating.

Develop your Seedance 2.5 video brief around the result you need. Keep the main direction specific, check supported settings in the generator, and review the completed work before using it in your project.

Check the applicable model and platform terms before using a result commercially. You are responsible for the rights to uploaded images, identifiable people, logos and any other source material in your Seedance 2.5 video brief.

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AI results can vary, so a completed result that differs from your expectations is not automatically treated as a technical failure. Eligible completed image tasks can be submitted for credit refund review using the refund option where available; approval is required. For a video or another issue, contact support@dotsai.pro with the task ID and details. A credit refund returns credits, not money to your payment method.

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Explore Your Next Seedance 2.5 Video Idea

The generator shows current model availability. When a model accepts requests, choose its supported settings and review the required credits before submitting. Review your selection and credit balance before generating.

Explore Seedance 2.5

dotsai.pro · Updated 2026-10-27

What's new on this page

  • 2026-10-27 — Added editable example prompts and separate drafts for text and reference modes, with an action to restore the example.
  • 2026-10-21 — Updated page copy and content.
  • 2026-10-04 — Page content published.
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