Build Motion and Product Video Briefs with Kling
Kling for Storytelling, Ads, and Social Clips
For a Kling product concept, specify the product shape, material, key detail and setting. Keep logos and claims accurate, allow room for your own typography, and review the result before using it in an advertisement.
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STYLE: Miniature Tiny-Person FX, photorealistic live-action, cinematic macro photography, ultra-shallow depth of field, bright modern convenience store, realistic fluorescent lighting, ultra-detailed 8K, vertical 9:16, dynamic viral short-video style. DURATION: 15 seconds. SETTING: A huge modern convenience store packed with towering shelves of colorful snack bags, instant noodles, bottled drinks, soda cans, candy, cereal boxes, refrigerators, shopping baskets, and hanging price tags. Everything feels enormous from the perspective of a palm-sized woman. CHARACTER: One athletic miniature woman (1:15 scale), identical appearance throughout: lightweight adventure jacket, cargo pants, sneakers, utility backpack, same face, hairstyle, proportions, and size in every shot. 00:00–00:03 — Snack Shelf Swing Standing on a giant chip bag, she sprints and leaps toward a hanging price tag, grabs it with both hands, swings across the aisle, and launches onto the next shelf. The tag swings behind her. Camera: Low-angle macro tracking. SFX: Plastic crinkles, tiny footsteps, rushing air, swinging tag. 00:03–00:06 — Bottle Cap Parkour She lands on a giant drink bottle and parkours across colorful bottle caps. One bottle wobbles beneath her; she regains balance and performs a forward flip onto the next shelf. Camera: Fast side-tracking macro. SFX: Footsteps, bottle creaks, liquid slosh, hard landings. 00:06–00:09 — Shopping Basket Zipline She grabs a hanging promotional cord and ziplines above snacks and noodles. Releasing at the perfect moment, she lands inside a moving shopping basket among giant chocolate bars and noodle cups. Camera: Overhead to low-angle transition. SFX: Zipline whistle, wind, basket wheels, impact. 00:09–00:12 — Runaway Soda Can A giant soda can rolls inside the basket. She jumps onto it, balances like a surfer, and rides it across the polished floor, narrowly avoiding shoppers' shoes, baskets, and scattered snacks. Camera: Ultra-low floor-level macro tracking. SFX: Rolling metal, wind, store ambience. 00:12–00:15 — Victory Finale Using the rolling can as a launch ramp, she leaps to a freezer handle, swings up, and stands triumphantly on top of the freezer. The massive store stretches behind her as sparkling particles appear and large golden text reads: "CHALLENGE COMPLETE" She raises one fist while the camera slowly pulls back, emphasizing her tiny scale. Camera: Cinematic pullback. SFX: Leap whoosh, metallic grab, victory chime, sparkles, store ambience. VISUAL REQUIREMENTS: Maintain a consistent 1:15 miniature scale, realistic physics, smooth continuous action, photorealistic packaging, authentic reflections, cinematic macro DOF, and consistent character identity. No animation, cartoons, narration, subtitles, outfit changes, or scale inconsistencies.
STYLE: Miniature Tiny-Person FX, photorealistic live-action, cinematic macro photography, ultra-shallow depth of field, bright modern convenience store, realistic fluorescent lighting, ultra-detailed 8K, vertical 9:16, dynamic viral short-video style. DURATION: 15 seconds. SETTING: A huge modern convenience store packed with towering shelves of colorful snack bags, instant noodles, bottled drinks, soda cans, candy, cereal boxes, refrigerators, shopping baskets, and hanging price tags. Everything feels enormous from the perspective of a palm-sized woman. CHARACTER: One athletic miniature woman (1:15 scale), identical appearance throughout: lightweight adventure jacket, cargo pants, sneakers, utility backpack, same face, hairstyle, proportions, and size in every shot. 00:00–00:03 — Snack Shelf Swing Standing on a giant chip bag, she sprints and leaps toward a hanging price tag, grabs it with both hands, swings across the aisle, and launches onto the next shelf. The tag swings behind her. Camera: Low-angle macro tracking. SFX: Plastic crinkles, tiny footsteps, rushing air, swinging tag. 00:03–00:06 — Bottle Cap Parkour She lands on a giant drink bottle and parkours across colorful bottle caps. One bottle wobbles beneath her; she regains balance and performs a forward flip onto the next shelf. Camera: Fast side-tracking macro. SFX: Footsteps, bottle creaks, liquid slosh, hard landings. 00:06–00:09 — Shopping Basket Zipline She grabs a hanging promotional cord and ziplines above snacks and noodles. Releasing at the perfect moment, she lands inside a moving shopping basket among giant chocolate bars and noodle cups. Camera: Overhead to low-angle transition. SFX: Zipline whistle, wind, basket wheels, impact. 00:09–00:12 — Runaway Soda Can A giant soda can rolls inside the basket. She jumps onto it, balances like a surfer, and rides it across the polished floor, narrowly avoiding shoppers' shoes, baskets, and scattered snacks. Camera: Ultra-low floor-level macro tracking. SFX: Rolling metal, wind, store ambience. 00:12–00:15 — Victory Finale Using the rolling can as a launch ramp, she leaps to a freezer handle, swings up, and stands triumphantly on top of the freezer. The massive store stretches behind her as sparkling particles appear and large golden text reads: "CHALLENGE COMPLETE" She raises one fist while the camera slowly pulls back, emphasizing her tiny scale. Camera: Cinematic pullback. SFX: Leap whoosh, metallic grab, victory chime, sparkles, store ambience. VISUAL REQUIREMENTS: Maintain a consistent 1:15 miniature scale, realistic physics, smooth continuous action, photorealistic packaging, authentic reflections, cinematic macro DOF, and consistent character identity. No animation, cartoons, narration, subtitles, outfit changes, or scale inconsistencies.
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A young woman with long dark wavy hair, fair skin, and a white flower hair clip, wearing a light beige polka-dot sweater, is sitting in a bright bedroom and excitedly showing a glittery liquid-filled phone case to the camera. She holds the transparent phone case with both hands, tilting and shaking it gently so the colorful star-shaped glitter, sequins, and small floating charms (yellow smiley faces, white unicorn, yellow rubber duck, blue dinosaur, pink and blue toy cars, green cactus) swirl and float beautifully inside the clear liquid. She speaks directly to the camera with a happy, enthusiastic expression, smiling and laughing: 'Wait, wait, look at this! There is a dinosaur in here and a duck. Why is there a duck? I can't stop doing this. This is genuinely the most satisfying thing I own right now. That's it, that's the review.' The camera is handheld with slight natural movement, alternating between medium shots of her face and close-ups on the sparkling phone case as she moves it around. Warm natural daylight, soft bokeh background, satisfying and relaxing ASMR-style unboxing/review vibe, high detail, cinematic lighting.
A young woman with long dark wavy hair, fair skin, and a white flower hair clip, wearing a light beige polka-dot sweater, is sitting in a bright bedroom and excitedly showing a glittery liquid-filled phone case to the camera. She holds the transparent phone case with both hands, tilting and shaking it gently so the colorful star-shaped glitter, sequins, and small floating charms (yellow smiley faces, white unicorn, yellow rubber duck, blue dinosaur, pink and blue toy cars, green cactus) swirl and float beautifully inside the clear liquid. She speaks directly to the camera with a happy, enthusiastic expression, smiling and laughing: 'Wait, wait, look at this! There is a dinosaur in here and a duck. Why is there a duck? I can't stop doing this. This is genuinely the most satisfying thing I own right now. That's it, that's the review.' The camera is handheld with slight natural movement, alternating between medium shots of her face and close-ups on the sparkling phone case as she moves it around. Warm natural daylight, soft bokeh background, satisfying and relaxing ASMR-style unboxing/review vibe, high detail, cinematic lighting.
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A teenage anime swordsman with wild black hair, glowing electric-blue eyes and a torn combat jacket snapping violently in the wind Charges through a collapsing futuristic city while fighting dozens of cybernetic assassins at impossible speed, teleporting between rooftops, slicing bullets mid-air and unleashing massive energy slashes that split skyscrapers apart Futuristic mega-city in broad daylight with collapsing highways, holographic billboards exploding, smoke, sparks and debris flooding the skyline Starts with insane FPV rooftop sprint, ultra-aggressive whip pans following every slash, crash zooms during impact frames, orbit shots around mid-air sword clashes, exaggerated anime-style smear frames and dynamic perspective distortion, speed ramps mixed with frozen impact moments, lightning energy VFX ripping through buildings, ending with the swordsman landing on the final collapsing skyscraper while a gigantic energy shockwave destroys the entire city block behind him and the camera rapidly pulls upward revealing total destruction beneath the bright sky
A teenage anime swordsman with wild black hair, glowing electric-blue eyes and a torn combat jacket snapping violently in the wind Charges through a collapsing futuristic city while fighting dozens of cybernetic assassins at impossible speed, teleporting between rooftops, slicing bullets mid-air and unleashing massive energy slashes that split skyscrapers apart Futuristic mega-city in broad daylight with collapsing highways, holographic billboards exploding, smoke, sparks and debris flooding the skyline Starts with insane FPV rooftop sprint, ultra-aggressive whip pans following every slash, crash zooms during impact frames, orbit shots around mid-air sword clashes, exaggerated anime-style smear frames and dynamic perspective distortion, speed ramps mixed with frozen impact moments, lightning energy VFX ripping through buildings, ending with the swordsman landing on the final collapsing skyscraper while a gigantic energy shockwave destroys the entire city block behind him and the camera rapidly pulls upward revealing total destruction beneath the bright sky
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Animation Style & VibeStyle: Vibrant, cinematic 3D cartoon (think DreamWorks or Crash Bandicoot). Detailed textures with stylized, expressive physics.Character: Dash, a daring, jacket-wearing fox cub holding a glowing ancient artifact.The Adventure Storyboard (15 Seconds Total)Scene 1 (0:00 - 0:03) | The Great EscapeVisual: Dash bursts out of a crumbling temple door, clutching a glowing ruby idol. Right behind him, the stone doorway collapses into https://t.co/uTvGRy9PIZ Movement: Extreme Low-Angle Hero Shot. The camera is positioned on the ground looking up. It flies backward at breakneck speed just ahead of Dash as he sprints toward the screen, dust and debris flying past the lens.Scene 2 (0:03 - 0:06) | The Boulder ChaseVisual: Dash looks over his shoulder in terror. A colossal, smiling stone boulder with ancient carvings is roaring down the temple ramp right after https://t.co/epvLq6NigL Movement: High-Angle Reversed Tracking. The camera smoothly transitions to a high angle, looking down from the front of the rolling boulder, showing just how perilously close it is to flattening Dash.Scene 3 (0:06 - 0:09) | The Leap of FaithVisual: The temple path suddenly ends! Dash reaches a massive cliff edge overlooking a misty jungle canyon. Without hesitating, he leaps out into the open https://t.co/pj9A4kBzYH Movement: Side-Profile Jib Shot. The camera pans smoothly to a wide profile view, tracking Dash as he launches horizontally across the screen in slow-motion, silhouetted against a giant jungle sunset.Scene 4 (0:09 - 0:12) | The Canopy GrindVisual: Dash lands perfectly onto a massive, slick jungle vine. He uses his boots to grind down the vine like a snowboard, sparking bright green jungle energy as he twists and https://t.co/Yq6FdiWMxH Movement: First-Person POV / Over-the-Shoulder. The camera snaps tightly behind Dash's shoulder, tilting and banking wildly with him as he weaves through the dense, colorful jungle branches.Scene 5 (0:12 - 0:15) | The Safe LandingVisual: The vine launches Dash onto a soft, bouncy giant mushroom. He bounces high, lands on his feet in a heroic pose, and proudly holds up the ruby idol, which flashes a spark of https://t.co/KMYu6QEcZL Movement: Dynamic Spiral & Snap Close-Up. The camera spirals upward from the base of the mushroom, following his bounce, and instantly snaps into a tight, slightly tilted close-up of Dash giving a confident, adventurous wink.
Animation Style & VibeStyle: Vibrant, cinematic 3D cartoon (think DreamWorks or Crash Bandicoot). Detailed textures with stylized, expressive physics.Character: Dash, a daring, jacket-wearing fox cub holding a glowing ancient artifact.The Adventure Storyboard (15 Seconds Total)Scene 1 (0:00 - 0:03) | The Great EscapeVisual: Dash bursts out of a crumbling temple door, clutching a glowing ruby idol. Right behind him, the stone doorway collapses into https://t.co/uTvGRy9PIZ Movement: Extreme Low-Angle Hero Shot. The camera is positioned on the ground looking up. It flies backward at breakneck speed just ahead of Dash as he sprints toward the screen, dust and debris flying past the lens.Scene 2 (0:03 - 0:06) | The Boulder ChaseVisual: Dash looks over his shoulder in terror. A colossal, smiling stone boulder with ancient carvings is roaring down the temple ramp right after https://t.co/epvLq6NigL Movement: High-Angle Reversed Tracking. The camera smoothly transitions to a high angle, looking down from the front of the rolling boulder, showing just how perilously close it is to flattening Dash.Scene 3 (0:06 - 0:09) | The Leap of FaithVisual: The temple path suddenly ends! Dash reaches a massive cliff edge overlooking a misty jungle canyon. Without hesitating, he leaps out into the open https://t.co/pj9A4kBzYH Movement: Side-Profile Jib Shot. The camera pans smoothly to a wide profile view, tracking Dash as he launches horizontally across the screen in slow-motion, silhouetted against a giant jungle sunset.Scene 4 (0:09 - 0:12) | The Canopy GrindVisual: Dash lands perfectly onto a massive, slick jungle vine. He uses his boots to grind down the vine like a snowboard, sparking bright green jungle energy as he twists and https://t.co/Yq6FdiWMxH Movement: First-Person POV / Over-the-Shoulder. The camera snaps tightly behind Dash's shoulder, tilting and banking wildly with him as he weaves through the dense, colorful jungle branches.Scene 5 (0:12 - 0:15) | The Safe LandingVisual: The vine launches Dash onto a soft, bouncy giant mushroom. He bounces high, lands on his feet in a heroic pose, and proudly holds up the ruby idol, which flashes a spark of https://t.co/KMYu6QEcZL Movement: Dynamic Spiral & Snap Close-Up. The camera spirals upward from the base of the mushroom, following his bounce, and instantly snaps into a tight, slightly tilted close-up of Dash giving a confident, adventurous wink.
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FPV shot: The camera dives into a collapsing glass tower during sunrise, racing through floors filled with exploding windows, falling steel beams, and floating office debris. Sunlight hits thousands of glass shards spinning in slow motion, creating sharp reflections across the frame. The camera spirals downward as the building implodes around it, dodging crystal fragments and dust clouds. For one perfect second, the shards align with the sun and reveal "SHATTER" before the entire structure collapses into a massive cloud of glass and concrete. Elegant destruction, premium VFX, cinematic action.
FPV shot: The camera dives into a collapsing glass tower during sunrise, racing through floors filled with exploding windows, falling steel beams, and floating office debris. Sunlight hits thousands of glass shards spinning in slow motion, creating sharp reflections across the frame. The camera spirals downward as the building implodes around it, dodging crystal fragments and dust clouds. For one perfect second, the shards align with the sun and reveal "SHATTER" before the entire structure collapses into a massive cloud of glass and concrete. Elegant destruction, premium VFX, cinematic action.
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Create a crisp, clean infographic storyboard poster for THE CINNAMON ROLL BAKER. Wide 16:9 layout, white background, black borders, bold black typography, premium Pixar 3D stylized rendering, bright warm colors — golden baked dough, rich cinnamon brown swirls, pure white icing melting into every groove, soft butter yellows, warm bakery morning light. Top header: THE CINNAMON ROLL BAKER TOTAL VIDEO TIME: 12 SECONDS 8 SHOTS · WARM · GOLDEN · FRESHLY BAKED Legend icons: ACTION, HEAT, TIME HINT, INGREDIENT Same Pixar-style young woman throughout — warm smile, hair tied back loosely, flour-dusted cream apron, cozy bright home kitchen, morning light streaming through the window. Warm, unhurried, made with love. 8 panels: Panel 1 — THE OPENER: Wide shot. She stands at her kitchen counter, morning light flooding in behind her, pulls a large ball of soft dough from a bowl and places it on the floured wooden surface with both hands, dusting flour from her palms. Warm and inviting. You know exactly what's coming. Panel 2 — THE ROLL: Overhead locked shot. Rolling pin pressed across the dough, sheet spreading wider and thinner with each pass, morning light catching the flour dust in the air. Perfect rectangle of pale dough filling the frame. Panel 3 — THE BUTTER: Close-up. Softened butter spread across the entire dough surface in long smooth strokes — thick, golden, edge to edge. The most indulgent panel. Butter glistening in the morning light. Panel 4 — THE CINNAMON: Close-up overhead. Cinnamon sugar mixture scattered generously across the buttered dough — rich brown against golden butter, covering every inch. The warm spice aroma implied in every pixel. Panel 5 — THE ROLL TIGHT: Side angle close-up. Dough rolled tightly from one end — the spiral forming with each turn, the cinnamon and butter layers visible on the cross-section as the roll builds. Each turn tighter and more satisfying than the last. Panel 6 — THE CUT: Hero craft frame. Sharp knife cutting through the rolled dough — perfect round cross-sections revealed, beautiful cinnamon spiral visible on each cut face, butter glistening between every layer. Placed onto the baking tray one by one. Panel 7 — THE OVEN REVEAL: Wide medium with her visible. Oven door opens — golden cinnamon rolls on the tray, perfectly puffed and touching each other, deep golden brown tops, caramelized edges, steam rising dramatically. She lifts the tray with both hands, eyes wide with satisfaction. Panel 8 — THE ICING: The hero frame and scroll-stopper. Close-up. Thick white cream cheese icing poured from a spoon in a slow arc directly over the warm rolls — cascading down the sides, melting into every groove and swirl of the cinnamon spiral, pooling in the crevices. Pure white against golden brown. The most irresistible frame in the series. Footer: VIDEO FLOW: 8 shots × ~1.5s = 12 seconds. Dough to icing pour. CAMERA TIPS: wide on the opener, overhead locked for the roll and cinnamon, close-up for the butter spread, side angle for the tight roll, hero close-up for the cut spiral, wide medium for the oven reveal, extreme close-up beauty shot for the icing pour LIGHT & STYLE: warm golden morning light, soft pale dough, rich cinnamon brown, pure white icing, butter gold, flour dust in sunlight, Pixar vivid warm colors throughout BAKER NOTES: one baker, one kitchen, one perfect roll. Warm, golden, and impossible not to want right now.
Create a crisp, clean infographic storyboard poster for THE CINNAMON ROLL BAKER. Wide 16:9 layout, white background, black borders, bold black typography, premium Pixar 3D stylized rendering, bright warm colors — golden baked dough, rich cinnamon brown swirls, pure white icing melting into every groove, soft butter yellows, warm bakery morning light. Top header: THE CINNAMON ROLL BAKER TOTAL VIDEO TIME: 12 SECONDS 8 SHOTS · WARM · GOLDEN · FRESHLY BAKED Legend icons: ACTION, HEAT, TIME HINT, INGREDIENT Same Pixar-style young woman throughout — warm smile, hair tied back loosely, flour-dusted cream apron, cozy bright home kitchen, morning light streaming through the window. Warm, unhurried, made with love. 8 panels: Panel 1 — THE OPENER: Wide shot. She stands at her kitchen counter, morning light flooding in behind her, pulls a large ball of soft dough from a bowl and places it on the floured wooden surface with both hands, dusting flour from her palms. Warm and inviting. You know exactly what's coming. Panel 2 — THE ROLL: Overhead locked shot. Rolling pin pressed across the dough, sheet spreading wider and thinner with each pass, morning light catching the flour dust in the air. Perfect rectangle of pale dough filling the frame. Panel 3 — THE BUTTER: Close-up. Softened butter spread across the entire dough surface in long smooth strokes — thick, golden, edge to edge. The most indulgent panel. Butter glistening in the morning light. Panel 4 — THE CINNAMON: Close-up overhead. Cinnamon sugar mixture scattered generously across the buttered dough — rich brown against golden butter, covering every inch. The warm spice aroma implied in every pixel. Panel 5 — THE ROLL TIGHT: Side angle close-up. Dough rolled tightly from one end — the spiral forming with each turn, the cinnamon and butter layers visible on the cross-section as the roll builds. Each turn tighter and more satisfying than the last. Panel 6 — THE CUT: Hero craft frame. Sharp knife cutting through the rolled dough — perfect round cross-sections revealed, beautiful cinnamon spiral visible on each cut face, butter glistening between every layer. Placed onto the baking tray one by one. Panel 7 — THE OVEN REVEAL: Wide medium with her visible. Oven door opens — golden cinnamon rolls on the tray, perfectly puffed and touching each other, deep golden brown tops, caramelized edges, steam rising dramatically. She lifts the tray with both hands, eyes wide with satisfaction. Panel 8 — THE ICING: The hero frame and scroll-stopper. Close-up. Thick white cream cheese icing poured from a spoon in a slow arc directly over the warm rolls — cascading down the sides, melting into every groove and swirl of the cinnamon spiral, pooling in the crevices. Pure white against golden brown. The most irresistible frame in the series. Footer: VIDEO FLOW: 8 shots × ~1.5s = 12 seconds. Dough to icing pour. CAMERA TIPS: wide on the opener, overhead locked for the roll and cinnamon, close-up for the butter spread, side angle for the tight roll, hero close-up for the cut spiral, wide medium for the oven reveal, extreme close-up beauty shot for the icing pour LIGHT & STYLE: warm golden morning light, soft pale dough, rich cinnamon brown, pure white icing, butter gold, flour dust in sunlight, Pixar vivid warm colors throughout BAKER NOTES: one baker, one kitchen, one perfect roll. Warm, golden, and impossible not to want right now.
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CAMERA: DV 16mm tape camcorder handheld feel. POV of CHASE holding the camera herself throughout each location, occasionally propped briefly for hands-free moments. Hand shake, misaligned framing, delayed focus pulls, clumsy zooms, occasional face cut-off framing, imperfect shots. Camcorder never appears on screen. LOOK: Soft, slightly blurry tape quality, faint tape noise, bloomed highlights, flickering auto-exposure, muted contrast, realistic skin tones — lighting shifts naturally per location (warm dorm light → cool van light → bright stage lights). STYLE: Fast, punchy time-lapse montage — quick cuts stitched across locations, sped-up transitional movement. Reflective voiceover narration plays over the visuals instead of synced dialogue. Energy builds quickly from sleepy morning to high-adrenaline stage finish. Character CHASE — Korean idol, 20s. Long straight black hair, elegant yet lovely Korean features, dewy glass skin, coral pink lips, big eyes. Outfit changes per location: cozy loungewear at the dorm, casual clothes in the van, stage outfit for the final segment — each fully covering arms and torso. Setting Progression Dorm room (morning) → van interior (daytime) → backstage/stage (night). (Practice room cut trimmed to fit the tighter 15s runtime.) Storyboard (15s, 5 cuts) (~3s, dorm, propped camera, sleepy morning light) She stretches, rubbing her eyes, hair messy, grabbing her bag. VOICEOVER (CHASE): "Every day starts way too early." (~3s, van interior, handheld, window light) She sits by the window, soft daylight passing over her face, scrolling her phone. VOICEOVER (CHASE): "The van's basically my second home." (~3s, van, macro insert) Close-up on her hand adjusting a playlist, light flickering through the window. No narration — ambient road sound only. (~3s, backstage, handheld, quick transition) Hair and makeup blur past in quick cuts, staff moving around her, adrenaline building. VOICEOVER (CHASE): "Then suddenly, it's showtime." (~3s, stage, wide-to-close, high energy finish) Bright stage lights, her silhouette stepping out as the camera catches a final glimpse before cutting to black. VOICEOVER (CHASE): "This is the part that makes it all worth it."
CAMERA: DV 16mm tape camcorder handheld feel. POV of CHASE holding the camera herself throughout each location, occasionally propped briefly for hands-free moments. Hand shake, misaligned framing, delayed focus pulls, clumsy zooms, occasional face cut-off framing, imperfect shots. Camcorder never appears on screen. LOOK: Soft, slightly blurry tape quality, faint tape noise, bloomed highlights, flickering auto-exposure, muted contrast, realistic skin tones — lighting shifts naturally per location (warm dorm light → cool van light → bright stage lights). STYLE: Fast, punchy time-lapse montage — quick cuts stitched across locations, sped-up transitional movement. Reflective voiceover narration plays over the visuals instead of synced dialogue. Energy builds quickly from sleepy morning to high-adrenaline stage finish. Character CHASE — Korean idol, 20s. Long straight black hair, elegant yet lovely Korean features, dewy glass skin, coral pink lips, big eyes. Outfit changes per location: cozy loungewear at the dorm, casual clothes in the van, stage outfit for the final segment — each fully covering arms and torso. Setting Progression Dorm room (morning) → van interior (daytime) → backstage/stage (night). (Practice room cut trimmed to fit the tighter 15s runtime.) Storyboard (15s, 5 cuts) (~3s, dorm, propped camera, sleepy morning light) She stretches, rubbing her eyes, hair messy, grabbing her bag. VOICEOVER (CHASE): "Every day starts way too early." (~3s, van interior, handheld, window light) She sits by the window, soft daylight passing over her face, scrolling her phone. VOICEOVER (CHASE): "The van's basically my second home." (~3s, van, macro insert) Close-up on her hand adjusting a playlist, light flickering through the window. No narration — ambient road sound only. (~3s, backstage, handheld, quick transition) Hair and makeup blur past in quick cuts, staff moving around her, adrenaline building. VOICEOVER (CHASE): "Then suddenly, it's showtime." (~3s, stage, wide-to-close, high energy finish) Bright stage lights, her silhouette stepping out as the camera catches a final glimpse before cutting to black. VOICEOVER (CHASE): "This is the part that makes it all worth it."
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@ Image1 is the lead performer — preserve her exact identity in every shot: cornrow braids, septum ring, statement earrings, sculptural glossy white wrapped top, dark indigo denim. @ Audio1 is the music track — entire edit cut to it; no invented music, no voiceover, no lip-sync. Music-video route: dance/performance, brutalist stage show. Track: industrial hip-hop, 95 BPM half-time, distorted 808s, luxury-noir. Director thesis: architecture as choreography — dancers staged on concrete plinths at different heights, a human sculpture garden that activates around the lead. Visual world: brutalist concrete atrium with massive raw concrete plinths and steps at staggered heights, shafts of cold daylight from a skylight, dust motes in the light shafts, dark shadow pockets. Background dancers: 6 dancers in oatmeal and bone-toned knitwear and tailoring, sculptural silhouettes, like museum figures. Palette: bone, oatmeal, concrete grey, deep indigo accent on the lead. No neon, no particles beyond natural dust. Cut map synced to @ Audio1: 0.0–2.0s THE BREATH — static ultra-wide symmetrical: six dancers frozen in sculptural poses on six plinths at different heights, the lead standing on the floor at center like a visitor. Total stillness, museum silence. 2.0s THE DROP — 808 kick: every statue snaps into a new pose simultaneously on the hit, heads turning to her; hard cut to a fast push-in on the lead. 2.0–4.0s she struts between the plinths, camera tracking laterally through foreground columns creating parallax wipes; on each kick one statue above her snaps a new angular pose. 4.0s snare — whip-pan: full freeze, she hits a profile vogue arm frame between two plinths, statues frozen mid-rotation above. 4.0–8.0s sculpture canon: her sharp head isolations and New Way vogue lines on the snares trigger cascading pose-changes across the plinths, a mechanical wave of bodies jumping pose to pose like stop-motion statues; torso rolls on the 808 slides travel up the plinth heights from low to high. Camera slowly cranes upward through the atrium. 8.0s hi-hat triple roll — 3 rapid macro inserts: her earring in a light shaft, a dancer's hand rotating on a plinth edge, dust exploding off concrete as a boot lands. 8.5–12.0s escalation: accelerating orbital-crane move spiraling around the whole sculpture garden as all six dancers now move continuously in their own orbits on the plinths, her arm work at the center speeding up; speed-ramp stretch then snap back on the kick. 12.0s bass slide — the dancers step down off the plinths in unison and sink into deep lunges around her as she glides through a sideways level drop, camera dutch and low across the floor. 13.5–15.0s FINAL BUTTON — hard cut to the opening ultra-wide: she now stands ON the tallest central plinth in a frozen vogue pose one arm high, the six dancers frozen as statues on the floor below looking up; micro push-in, hold. Loopable. Performance rules: lead stoic, dominant; dancers precise, sculptural, expressionless. Continuity: same seven people, same wardrobe, same atrium. Audio intent: every cut and pose-snap on a hit of @ Audio1; faint foley only (steps, fabric, room tone). Quality bar: expensive editorial music video, museum-grade art direction, no AI gloss, no glow.
@ Image1 is the lead performer — preserve her exact identity in every shot: cornrow braids, septum ring, statement earrings, sculptural glossy white wrapped top, dark indigo denim. @ Audio1 is the music track — entire edit cut to it; no invented music, no voiceover, no lip-sync. Music-video route: dance/performance, brutalist stage show. Track: industrial hip-hop, 95 BPM half-time, distorted 808s, luxury-noir. Director thesis: architecture as choreography — dancers staged on concrete plinths at different heights, a human sculpture garden that activates around the lead. Visual world: brutalist concrete atrium with massive raw concrete plinths and steps at staggered heights, shafts of cold daylight from a skylight, dust motes in the light shafts, dark shadow pockets. Background dancers: 6 dancers in oatmeal and bone-toned knitwear and tailoring, sculptural silhouettes, like museum figures. Palette: bone, oatmeal, concrete grey, deep indigo accent on the lead. No neon, no particles beyond natural dust. Cut map synced to @ Audio1: 0.0–2.0s THE BREATH — static ultra-wide symmetrical: six dancers frozen in sculptural poses on six plinths at different heights, the lead standing on the floor at center like a visitor. Total stillness, museum silence. 2.0s THE DROP — 808 kick: every statue snaps into a new pose simultaneously on the hit, heads turning to her; hard cut to a fast push-in on the lead. 2.0–4.0s she struts between the plinths, camera tracking laterally through foreground columns creating parallax wipes; on each kick one statue above her snaps a new angular pose. 4.0s snare — whip-pan: full freeze, she hits a profile vogue arm frame between two plinths, statues frozen mid-rotation above. 4.0–8.0s sculpture canon: her sharp head isolations and New Way vogue lines on the snares trigger cascading pose-changes across the plinths, a mechanical wave of bodies jumping pose to pose like stop-motion statues; torso rolls on the 808 slides travel up the plinth heights from low to high. Camera slowly cranes upward through the atrium. 8.0s hi-hat triple roll — 3 rapid macro inserts: her earring in a light shaft, a dancer's hand rotating on a plinth edge, dust exploding off concrete as a boot lands. 8.5–12.0s escalation: accelerating orbital-crane move spiraling around the whole sculpture garden as all six dancers now move continuously in their own orbits on the plinths, her arm work at the center speeding up; speed-ramp stretch then snap back on the kick. 12.0s bass slide — the dancers step down off the plinths in unison and sink into deep lunges around her as she glides through a sideways level drop, camera dutch and low across the floor. 13.5–15.0s FINAL BUTTON — hard cut to the opening ultra-wide: she now stands ON the tallest central plinth in a frozen vogue pose one arm high, the six dancers frozen as statues on the floor below looking up; micro push-in, hold. Loopable. Performance rules: lead stoic, dominant; dancers precise, sculptural, expressionless. Continuity: same seven people, same wardrobe, same atrium. Audio intent: every cut and pose-snap on a hit of @ Audio1; faint foley only (steps, fabric, room tone). Quality bar: expensive editorial music video, museum-grade art direction, no AI gloss, no glow.
Verified prompt
Scene & Mood: Realistic golden hour golf course close up with dry Saturday comedy, warm light, relaxed deadpan energy. Frame Map: Tight chest up frame. image1 stays centered, very close to lens, face upper middle, shoulders low frame. Soft blurred fairway, trees, and hills behind him. Eyeline into camera through sunglasses. Subject Lock image1: Preserve the same face, hair under backward gray cap, sunglasses, light skin, faded blue T shirt, white glove, body shape, silhouette, and unimpressed expression. image1 keeps the same face, hair, wardrobe, body shape, and silhouette throughout. Cross-Frame Rules: Keep him centered, close, and facing camera. No identity drift, wardrobe change, extra people, added logos, or exaggerated smile. Movement: Shot 1 (0–10s): He leans slightly closer, holds a dry stare, gives a tiny nod and faint almost-smirk as the voiceover says, “Good morning everyone and happy Saturday.” Subtle breathing, small jaw tension, gloved hand near hip, shirt and hair moving in light breeze. Camera has gentle handheld breath. Last Frame: End centered in the same tight close-up, leaning toward lens with sunglasses on deadpan stare and faint smirk. Background stays soft. Camera nearly locked. No on-screen text, no captions, no signage typography, no rendered text in the frame. World Plate: Open golf course at golden hour, green fairway, distant trees, low hills, amber side light, soft shadows, mild haze, warm green blue gold palette. Sound Bed: Clean voiceover: “Good morning everyone and happy Saturday.” Light breeze, faint birds, outdoor golf course tone. No music, no song, no score. Capture Realism: Natural matte skin, real pores, worn cotton, soft glove texture, subtle sunglass reflections, lifted shadows, soft highlight rolloff, mild grain, no plastic gloss. Camera Capture: 10 seconds, 40mm lens, shallow depth, realistic handheld close up, 24fps, 180 degree shutter, fine 35mm grain, warm natural grade.
Scene & Mood: Realistic golden hour golf course close up with dry Saturday comedy, warm light, relaxed deadpan energy. Frame Map: Tight chest up frame. image1 stays centered, very close to lens, face upper middle, shoulders low frame. Soft blurred fairway, trees, and hills behind him. Eyeline into camera through sunglasses. Subject Lock image1: Preserve the same face, hair under backward gray cap, sunglasses, light skin, faded blue T shirt, white glove, body shape, silhouette, and unimpressed expression. image1 keeps the same face, hair, wardrobe, body shape, and silhouette throughout. Cross-Frame Rules: Keep him centered, close, and facing camera. No identity drift, wardrobe change, extra people, added logos, or exaggerated smile. Movement: Shot 1 (0–10s): He leans slightly closer, holds a dry stare, gives a tiny nod and faint almost-smirk as the voiceover says, “Good morning everyone and happy Saturday.” Subtle breathing, small jaw tension, gloved hand near hip, shirt and hair moving in light breeze. Camera has gentle handheld breath. Last Frame: End centered in the same tight close-up, leaning toward lens with sunglasses on deadpan stare and faint smirk. Background stays soft. Camera nearly locked. No on-screen text, no captions, no signage typography, no rendered text in the frame. World Plate: Open golf course at golden hour, green fairway, distant trees, low hills, amber side light, soft shadows, mild haze, warm green blue gold palette. Sound Bed: Clean voiceover: “Good morning everyone and happy Saturday.” Light breeze, faint birds, outdoor golf course tone. No music, no song, no score. Capture Realism: Natural matte skin, real pores, worn cotton, soft glove texture, subtle sunglass reflections, lifted shadows, soft highlight rolloff, mild grain, no plastic gloss. Camera Capture: 10 seconds, 40mm lens, shallow depth, realistic handheld close up, 24fps, 180 degree shutter, fine 35mm grain, warm natural grade.
Verified prompt
Pixar-inspired celestial toy architect character sheet showing Barnaby Starweaver, an elderly man with a glowing stardust beard and holographic blueprint tools. Wearing a deep blue velvet lab coat with star patterns, dynamic posing assembling wooden shooting stars, front side back views, polished 3D animated style, clean white background, 16:9
Pixar-inspired celestial toy architect character sheet showing Barnaby Starweaver, an elderly man with a glowing stardust beard and holographic blueprint tools. Wearing a deep blue velvet lab coat with star patterns, dynamic posing assembling wooden shooting stars, front side back views, polished 3D animated style, clean white background, 16:9
Verified prompt
text[Subject: Solo snowboarder in matte black tactical winter gear] :: [Kinetics: Extreme downhill velocity, triggering a massive powder avalanche behind him] :: [Environment: Alpine peak, sheer cliff face, airborne ice crystals] :: [Lighting Rig: Harsh midday alpine sunlight, blinding snow reflection, high-contrast shadows] :: [Camera Optics: 14mm Ultra-Wide, infinite focus, f/8] :: [Camera Support: FPV Drone tracking from behind, aggressive banking, violent camera shake on impact] :: [Seedance Parameters: --ar 16:9 --motion-blur heavy --shutter-angle 90 --temporal-lock 10]
text[Subject: Solo snowboarder in matte black tactical winter gear] :: [Kinetics: Extreme downhill velocity, triggering a massive powder avalanche behind him] :: [Environment: Alpine peak, sheer cliff face, airborne ice crystals] :: [Lighting Rig: Harsh midday alpine sunlight, blinding snow reflection, high-contrast shadows] :: [Camera Optics: 14mm Ultra-Wide, infinite focus, f/8] :: [Camera Support: FPV Drone tracking from behind, aggressive banking, violent camera shake on impact] :: [Seedance Parameters: --ar 16:9 --motion-blur heavy --shutter-angle 90 --temporal-lock 10]
Verified prompt
SUBJECTS: A young warrior in worn steel and dark travel cloth fights a towering shadow knight with urgent, readable sword movement. A captive princess waits behind iron bars, then the same young man is revealed at home wearing a VR headset when the fantasy breaks. ENVIRONMENT: Torchlit stone chamber with drifting ash, wet flagstones, and a barred alcove deeper inside the hall beyond the fight, then a modern home interior late at night reached through a precise impact match. Orange firelight and deep shadow give way to warm practical light, sleek furniture, and quiet late-night clutter. MOOD: Fast heroic fantasy snaps into domestic reality at the exact moment of expected triumph. COLOR LOGIC: Naturalistic Film Print Emulation TIMELINE: 0:00-0:05: One unbroken handheld move, WS pushing into MS as the warrior charges a shadow knight in a ruined chamber. The princess is visible farther ahead, trapped behind bars at the end of the hall beyond the fight. In three clear moves he wins: first he parries a downward strike, second he steps inside and drives his shoulder into the knight's chest, third he rips the blade across the knight's torso and sends the armored body collapsing to one knee in his wake. 28mm shifting to 35mm, slightly unstable, bodies heavy and grounded. SFX: (steel clash, boot scrape on wet stone, armor thud, torch crackle, chain rattle). Firelight flickers across smoke and black armor edges. 0:05-0:10: Same unbroken move, no cut, driving forward with him deeper into the hall as he sprints past the fallen knight toward the barred alcove ahead. He grabs the lock chain, yanks it free, pulls the gate open, and the princess rushes straight into him. The camera closes to MCU as he steadies her by the waist and shoulder, both faces finally breathing in the same frame while the defeated knight stays far behind them. 35mm natural lens, handheld orbit, warm torchlight against cold stone shadow. SFX: (rattling chain, iron gate swing, rushed breath, cloth rustle, distant armor settling). 0:10-0:15: Same continuous move tightening into CU as they lean close, faces inches apart, the moment charged and intimate. At that exact instant a sharp slap lands on the back of the warrior's neck from behind. MATCH CUT. The same strike carries seamlessly into a modern home interior late at night where the young man jerks forward wearing a VR headset on the edge of his bed as his mother's hand lands on the back of his neck from behind left. The camera opens to MS in the same motion as she leans over his shoulder and says, Are you still not asleep. He freezes, disoriented, the fantasy gone. 35mm spherical. SFX: (impact slap on his neck, quiet room tone, soft fabric rustle, headset shift, sleepy breath, a mother's annoyed voice saying Are you still not asleep). Warm practical house light replaces the torch flicker.
SUBJECTS: A young warrior in worn steel and dark travel cloth fights a towering shadow knight with urgent, readable sword movement. A captive princess waits behind iron bars, then the same young man is revealed at home wearing a VR headset when the fantasy breaks. ENVIRONMENT: Torchlit stone chamber with drifting ash, wet flagstones, and a barred alcove deeper inside the hall beyond the fight, then a modern home interior late at night reached through a precise impact match. Orange firelight and deep shadow give way to warm practical light, sleek furniture, and quiet late-night clutter. MOOD: Fast heroic fantasy snaps into domestic reality at the exact moment of expected triumph. COLOR LOGIC: Naturalistic Film Print Emulation TIMELINE: 0:00-0:05: One unbroken handheld move, WS pushing into MS as the warrior charges a shadow knight in a ruined chamber. The princess is visible farther ahead, trapped behind bars at the end of the hall beyond the fight. In three clear moves he wins: first he parries a downward strike, second he steps inside and drives his shoulder into the knight's chest, third he rips the blade across the knight's torso and sends the armored body collapsing to one knee in his wake. 28mm shifting to 35mm, slightly unstable, bodies heavy and grounded. SFX: (steel clash, boot scrape on wet stone, armor thud, torch crackle, chain rattle). Firelight flickers across smoke and black armor edges. 0:05-0:10: Same unbroken move, no cut, driving forward with him deeper into the hall as he sprints past the fallen knight toward the barred alcove ahead. He grabs the lock chain, yanks it free, pulls the gate open, and the princess rushes straight into him. The camera closes to MCU as he steadies her by the waist and shoulder, both faces finally breathing in the same frame while the defeated knight stays far behind them. 35mm natural lens, handheld orbit, warm torchlight against cold stone shadow. SFX: (rattling chain, iron gate swing, rushed breath, cloth rustle, distant armor settling). 0:10-0:15: Same continuous move tightening into CU as they lean close, faces inches apart, the moment charged and intimate. At that exact instant a sharp slap lands on the back of the warrior's neck from behind. MATCH CUT. The same strike carries seamlessly into a modern home interior late at night where the young man jerks forward wearing a VR headset on the edge of his bed as his mother's hand lands on the back of his neck from behind left. The camera opens to MS in the same motion as she leans over his shoulder and says, Are you still not asleep. He freezes, disoriented, the fantasy gone. 35mm spherical. SFX: (impact slap on his neck, quiet room tone, soft fabric rustle, headset shift, sleepy breath, a mother's annoyed voice saying Are you still not asleep). Warm practical house light replaces the torch flicker.
Explore Video Workflows
Explore the Kling workflow and compare it with the related video pages. The generator is the source of truth for current model access and settings. Use the prompt library to study published results and the model that created them.
Kling: Turn Ideas Into Cinematic Video
Describe speech, ambient sound and music as separate directions in your Kling video brief. Audio output depends on the selected model and the options shown in the generator; check the finished clip rather than assuming sound is included.
For your Kling video brief, describe how the subject should move from its starting pose. If the selected model supports an image or ending frame, use it to explain composition and continuity. Do not assume every reference type is accepted.
Explore Kling
From a Brief to a Reviewed Video: The Kling Workflow
Allow time to inspect each video result and refine your brief. Processing time varies by model, request and service load. Change one direction at a time so that you can judge which edit improves the result.

Enter prompt or upload image
For your Kling video brief, describe how the subject should move from its starting pose. If the selected model supports an image or ending frame, use it to explain composition and continuity. Do not assume every reference type is accepted.

Review Availability, Settings and Credits
Allow time to inspect each video result and refine your brief. Processing time varies by model, request and service load. Change one direction at a time so that you can judge which edit improves the result.

Review and Download Completed Results
When a request completes, inspect the video in History and download the result you want to keep. Review the composition and any unintended details before sharing it with your team or publishing it.
Explore Related Video Workflows
Explore the Kling workflow and compare it with the related video pages. The generator is the source of truth for current model access and settings. Use the prompt library to study published results and the model that created them.
Build Your Kling Video Brief
For a Kling product concept, specify the product shape, material, key detail and setting. Keep logos and claims accurate, allow room for your own typography, and review the result before using it in an advertisement.

Plan One Clear Action per Shot
Break a Kling story concept into short, clearly described shots. Give each shot one action and a camera direction. Review continuity between results before assembling them into a sequence.
- For a Kling product concept, specify the product shape, material, key detail and setting. Keep logos and claims accurate, allow room for your own typography, and review the result before using it in an advertisement.
- Break a Kling story concept into short, clearly described shots. Give each shot one action and a camera direction. Review continuity between results before assembling them into a sequence.
- Break a Kling story concept into short, clearly described shots. Give each shot one action and a camera direction. Review continuity between results before assembling them into a sequence.
- Break a Kling story concept into short, clearly described shots. Give each shot one action and a camera direction. Review continuity between results before assembling them into a sequence.

Plan Sound and Visuals for Your Kling Video
Describe speech, ambient sound and music as separate directions in your Kling video brief. Audio output depends on the selected model and the options shown in the generator; check the finished clip rather than assuming sound is included.
- Describe speech, ambient sound and music as separate directions in your Kling video brief. Audio output depends on the selected model and the options shown in the generator; check the finished clip rather than assuming sound is included.
- Describe speech, ambient sound and music as separate directions in your Kling video brief. Audio output depends on the selected model and the options shown in the generator; check the finished clip rather than assuming sound is included.
- Describe speech, ambient sound and music as separate directions in your Kling video brief. Audio output depends on the selected model and the options shown in the generator; check the finished clip rather than assuming sound is included.
- For a Kling product concept, specify the product shape, material, key detail and setting. Keep logos and claims accurate, allow room for your own typography, and review the result before using it in an advertisement.

Explore Your Next Kling Video Idea
For your Kling video brief, describe how the subject should move from its starting pose. If the selected model supports an image or ending frame, use it to explain composition and continuity. Do not assume every reference type is accepted.
- For your Kling video brief, describe how the subject should move from its starting pose. If the selected model supports an image or ending frame, use it to explain composition and continuity. Do not assume every reference type is accepted.
- List the details that matter in your Kling video brief: identity, shape, colors, clothing and background. Use supported references where appropriate and compare every result; exact consistency is not guaranteed.
- Choose only the resolution and aspect ratio shown for the selected model. Check framing, fine details and any text in the completed video. A larger output size does not guarantee a more accurate result.
- Develop your Kling video brief around the result you need. Keep the main direction specific, check supported settings in the generator, and review the completed work before using it in your project.

Describe Camera Movement and Timing
For a Kling product concept, specify the product shape, material, key detail and setting. Keep logos and claims accurate, allow room for your own typography, and review the result before using it in an advertisement.
- Develop your Kling video brief around the result you need. Keep the main direction specific, check supported settings in the generator, and review the completed work before using it in your project.
- Break a Kling story concept into short, clearly described shots. Give each shot one action and a camera direction. Review continuity between results before assembling them into a sequence.
- For a Kling product concept, specify the product shape, material, key detail and setting. Keep logos and claims accurate, allow room for your own typography, and review the result before using it in an advertisement.
- For a Kling product concept, specify the product shape, material, key detail and setting. Keep logos and claims accurate, allow room for your own typography, and review the result before using it in an advertisement.
A Clearer Creative Brief for Kling
Allow time to inspect each video result and refine your brief. Processing time varies by model, request and service load. Change one direction at a time so that you can judge which edit improves the result.

Cinematic Storytelling
Break a Kling story concept into short, clearly described shots. Give each shot one action and a camera direction. Review continuity between results before assembling them into a sequence.

Social Media & Marketing
For a Kling product concept, specify the product shape, material, key detail and setting. Keep logos and claims accurate, allow room for your own typography, and review the result before using it in an advertisement.

Product Showcases
For a Kling product concept, specify the product shape, material, key detail and setting. Keep logos and claims accurate, allow room for your own typography, and review the result before using it in an advertisement.

Efficient Production Workflow
For a Kling product concept, specify the product shape, material, key detail and setting. Keep logos and claims accurate, allow room for your own typography, and review the result before using it in an advertisement.
Creative Notes for Your Kling Video Brief
Give the main subject one clear action. For a Kling concept, a precise brief is easier to assess than a list of competing effects.

Kling Video Workflow: Questions & Answers
For a Kling product concept, specify the product shape, material, key detail and setting. Keep logos and claims accurate, allow room for your own typography, and review the result before using it in an advertisement.
This dotsai.pro page explains the Kling video workflow. It helps you write a focused brief and review the available inputs. Current access is shown in the generator; a model name on a guide does not mean it currently accepts requests.
Write your Kling video brief around one visible action. Add the setting, shot size, camera movement and lighting. Keep dialogue and sound cues separate from the visual instructions so the intended scene is easy to understand.
Use only the input modes and controls offered by the selected model. Describe the intended video clearly and add supported references when useful. This page does not promise separate motion-brush, audio-upload, restoration or editing tools.
For your Kling video brief, describe how the subject should move from its starting pose. If the selected model supports an image or ending frame, use it to explain composition and continuity. Do not assume every reference type is accepted.
For a Kling product concept, specify the product shape, material, key detail and setting. Keep logos and claims accurate, allow room for your own typography, and review the result before using it in an advertisement.
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AI results can vary, so a completed result that differs from your expectations is not automatically treated as a technical failure. Eligible completed image tasks can be submitted for credit refund review using the refund option where available; approval is required. For a video or another issue, contact support@dotsai.pro with the task ID and details. A credit refund returns credits, not money to your payment method.
Email support@dotsai.pro. For billing, include your account email and order ID; for generation, include the task ID, issue description and relevant screenshots. If you purchased as a guest, keep the original browser data and payment receipt so we can help locate the purchase.
Explore Your Next Kling Video Idea
Choose only the resolution and aspect ratio shown for the selected model. Check framing, fine details and any text in the completed video. A larger output size does not guarantee a more accurate result.
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What's new on this page
- — Added editable example prompts and separate drafts for text and reference modes, with an action to restore the example.
- — Updated page copy and content.
- — Page content published.