Study Video Storytelling with Seedance 2.5
Bring Your Creative Vision to Life
This generator uses the enabled Seedance 2.5 model for text-to-video and image-to-video. Review its supported settings and credit quote. Examples are general published inspiration; inspect each case for the model that created it.
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Premium sports video, realistic boxing mechanics, hyper-detailed impact animation, sweat trails, dramatic slow-fast pacing, emotional victory. 0–4s: Final round inside a packed underground boxing arena. A badly exhausted fighter leans against the ropes while his larger opponent advances. Sweat, damaged gloves, harsh overhead lights and roaring spectators. 4–8s: The opponent throws a rapid combination. The exhausted fighter slips left, ducks under a hook and absorbs one heavy body impact, nearly dropping to one knee. Tight handheld camera and sharp impact frames. 8–12s: He steadies his breathing, notices the opponent lowering the right hand, then explodes forward with a fast body-head combination. Camera circles both fighters as their footwork accelerates. 12–15s: One final rising punch connects under the opponent’s guard. The larger fighter drops to one knee as the bell rings. The exhausted fighter remains standing only by holding the ropes. End on his trembling raised glove.
Premium sports video, realistic boxing mechanics, hyper-detailed impact animation, sweat trails, dramatic slow-fast pacing, emotional victory. 0–4s: Final round inside a packed underground boxing arena. A badly exhausted fighter leans against the ropes while his larger opponent advances. Sweat, damaged gloves, harsh overhead lights and roaring spectators. 4–8s: The opponent throws a rapid combination. The exhausted fighter slips left, ducks under a hook and absorbs one heavy body impact, nearly dropping to one knee. Tight handheld camera and sharp impact frames. 8–12s: He steadies his breathing, notices the opponent lowering the right hand, then explodes forward with a fast body-head combination. Camera circles both fighters as their footwork accelerates. 12–15s: One final rising punch connects under the opponent’s guard. The larger fighter drops to one knee as the bell rings. The exhausted fighter remains standing only by holding the ropes. End on his trembling raised glove.
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【风格 + 镜头 + 氛围】 月光废墟大教堂里两个战酋的史诗级对决,黑暗笼罩一切。镜头始终紧跟影子编织者:平稳跟踪镜头、戏剧化的低角度、影子蔓延时快速摇镜、蓄能时缓慢绕圈。暗能量、流动阴影、黑色粒子、虚空爆炸。冷调蓝紫光线,高对比度。专业动作电影质感。 【角色参考】 无参考图。原创设定:优雅女性影子编织者,苍白皮肤、银白长发、黑色流动长袍带紫色符文。敌方战酋:巨大装甲战士、重型战斧。装甲士兵、黑色武器。 【秒级时间轴】 0-4秒:【低角度动态跟踪】影子编织者对峙战酋和士兵,黑暗教堂内。战酋慢速冲锋,她闪身时从地面召唤黑影触手抓住他、砸向后方。镜头贴近平稳跟踪她。 4-8秒:【快速摇镜对打】互相交击。她制造旋转暗影盾牌挡攻击,然后释放连锁影子触手升空摔下两个士兵。镜头跟随移动的影子快速摇镜,锁定她。 8-11秒:【动态推进 + 特效】更多士兵冲来。她在地面开启影子传送门吞掉两个士兵,暴力弹出撞碎柱子。镜头穿过旋转黑暗和粒子动态推进。 11-15秒:【缓慢环绕蓄能 + 爆炸】战酋恢复冲锋。影子编织者抬臂,黑暗猛烈旋转。巨大虚空球体在她头顶凝聚。镜头缓慢环绕她、球体扩大、她抛出去引发黑能量巨爆吞没敌人。镜头环绕后拉,显示废墟和漂浮影子粒子。
【风格 + 镜头 + 氛围】 月光废墟大教堂里两个战酋的史诗级对决,黑暗笼罩一切。镜头始终紧跟影子编织者:平稳跟踪镜头、戏剧化的低角度、影子蔓延时快速摇镜、蓄能时缓慢绕圈。暗能量、流动阴影、黑色粒子、虚空爆炸。冷调蓝紫光线,高对比度。专业动作电影质感。 【角色参考】 无参考图。原创设定:优雅女性影子编织者,苍白皮肤、银白长发、黑色流动长袍带紫色符文。敌方战酋:巨大装甲战士、重型战斧。装甲士兵、黑色武器。 【秒级时间轴】 0-4秒:【低角度动态跟踪】影子编织者对峙战酋和士兵,黑暗教堂内。战酋慢速冲锋,她闪身时从地面召唤黑影触手抓住他、砸向后方。镜头贴近平稳跟踪她。 4-8秒:【快速摇镜对打】互相交击。她制造旋转暗影盾牌挡攻击,然后释放连锁影子触手升空摔下两个士兵。镜头跟随移动的影子快速摇镜,锁定她。 8-11秒:【动态推进 + 特效】更多士兵冲来。她在地面开启影子传送门吞掉两个士兵,暴力弹出撞碎柱子。镜头穿过旋转黑暗和粒子动态推进。 11-15秒:【缓慢环绕蓄能 + 爆炸】战酋恢复冲锋。影子编织者抬臂,黑暗猛烈旋转。巨大虚空球体在她头顶凝聚。镜头缓慢环绕她、球体扩大、她抛出去引发黑能量巨爆吞没敌人。镜头环绕后拉,显示废墟和漂浮影子粒子。
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FORMAT: 15s / single continuous impossible camera move / no dialogue STYLE: Dense Southeast Asian night market, wet stone, steam and fire, orange lantern light, photorealistic ground-to-aerial cinematic 8K Shot 01 (0:00–2:00): Camera starts at ankle level. Forest of feet — sandals, bare feet, flip flops on glistening wet stone. Market sounds overwhelming. Camera weaves between legs like water. Audio: Wet footsteps, distant vendor calls, sizzling. Shot 02 (2:00–3:30): Camera rises slowly past steaming woks. A gas flame bursts at exact eye level — camera briefly engulfed in orange fire then emerges through it, uncut. Audio: Gas flame WHOMP. Wok sizzle. Shot 03 (3:30–5:00): Camera weaves through hanging lanterns at mid-height, skimming past them like a moth navigating. Red and orange light strobing across the lens. Audio: Lantern chains clinking. Crowd murmur. Shot 04 (5:00–6:30): Camera dips suddenly under a low table. A child has fallen asleep on a bag under here. Quiet pocket of stillness inside the chaos. Camera lingers one beat. Audio: Noise muffled. Child's quiet breathing. Shot 05 (6:30–8:00): Camera rises back up through the smoke of a charcoal grill — lens briefly obscured by smoke, then emerges above the stall canopy level. Audio: Charcoal crackle. Smoke hiss. Shot 06 (8:00–10:00): Camera continues rising — now above rooftop level. The market reveals itself as an endless orange lantern sea stretching to the horizon. Camera tilts slowly, taking in the full scale. Audio: Market sounds fading to a low ambient hum. Shot 07 (10:00–12:00): Camera begins descending back down — targeting a single stall at the market edge. A lone vendor counting coins. Everything closing around them. Audio: Distant vendor calls dying out one by one. Shot 08 (12:00–13:30): Camera settles at the vendor's hands. Close on coins being stacked methodically. One lantern swaying above them. Audio: Coin clinks. Wind in the lantern. Shot 09 (13:30–15:00): Camera tilts up slowly to the vendor's face. They look up — directly into the camera. Hold. Fade to black. Audio: Last coin placed. Silence. STYLE NOTES: Ground level feels claustrophobic and overwhelming. The aerial shot is the emotional exhale. Warm orange and red throughout — deepening to amber at the end. Wet stone reflections throughout. Real fire and real smoke, no CG substitutes. 8K.
FORMAT: 15s / single continuous impossible camera move / no dialogue STYLE: Dense Southeast Asian night market, wet stone, steam and fire, orange lantern light, photorealistic ground-to-aerial cinematic 8K Shot 01 (0:00–2:00): Camera starts at ankle level. Forest of feet — sandals, bare feet, flip flops on glistening wet stone. Market sounds overwhelming. Camera weaves between legs like water. Audio: Wet footsteps, distant vendor calls, sizzling. Shot 02 (2:00–3:30): Camera rises slowly past steaming woks. A gas flame bursts at exact eye level — camera briefly engulfed in orange fire then emerges through it, uncut. Audio: Gas flame WHOMP. Wok sizzle. Shot 03 (3:30–5:00): Camera weaves through hanging lanterns at mid-height, skimming past them like a moth navigating. Red and orange light strobing across the lens. Audio: Lantern chains clinking. Crowd murmur. Shot 04 (5:00–6:30): Camera dips suddenly under a low table. A child has fallen asleep on a bag under here. Quiet pocket of stillness inside the chaos. Camera lingers one beat. Audio: Noise muffled. Child's quiet breathing. Shot 05 (6:30–8:00): Camera rises back up through the smoke of a charcoal grill — lens briefly obscured by smoke, then emerges above the stall canopy level. Audio: Charcoal crackle. Smoke hiss. Shot 06 (8:00–10:00): Camera continues rising — now above rooftop level. The market reveals itself as an endless orange lantern sea stretching to the horizon. Camera tilts slowly, taking in the full scale. Audio: Market sounds fading to a low ambient hum. Shot 07 (10:00–12:00): Camera begins descending back down — targeting a single stall at the market edge. A lone vendor counting coins. Everything closing around them. Audio: Distant vendor calls dying out one by one. Shot 08 (12:00–13:30): Camera settles at the vendor's hands. Close on coins being stacked methodically. One lantern swaying above them. Audio: Coin clinks. Wind in the lantern. Shot 09 (13:30–15:00): Camera tilts up slowly to the vendor's face. They look up — directly into the camera. Hold. Fade to black. Audio: Last coin placed. Silence. STYLE NOTES: Ground level feels claustrophobic and overwhelming. The aerial shot is the emotional exhale. Warm orange and red throughout — deepening to amber at the end. Wet stone reflections throughout. Real fire and real smoke, no CG substitutes. 8K.
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@Image1 is the lead performer — preserve her exact identity: cornrow braids, septum ring, statement earrings, sculptural white designer top, dark indigo denim. @Audio1 is the finished master track — the only audio; no invented music, no new vocals. SHE RAPS THE VOCAL ON CAMERA — PRECISE LIPSYNC IS THE TOP PRIORITY. Mouth articulates every syllable of @Audio1 exactly on time. Camera keeps her face visible and sharp during every vocal line; no cutaways mid-word. LIPSYNC MAP: 0.0–0.5 instrumental — stillness. 0.5–2.8 "I'm standing on the edge / Say it with your chest / Or keep it on the deck" + "Hey!" 3.2–6.7 "I walk in, whole room gets tense / I don't need luck, I'm the consequence / If you really want to test my intent / Come correct, come correct or get bent" + "Woo!" 7.5–13.7 same hook verbatim second time, escalated delivery. 14.5–15.0 instrumental hold. Music-video route: performance with crew. Director thesis: she raps at the lens while four background dancers in matte black move as one disciplined organism behind her — she talks, they answer with bodies. Visual world: raw concrete studio hall, cold window daylight plus one tungsten pool, reflective floor. 4 background dancers (mixed gender) in matte black tanks and cargo trousers, anonymous, faces neutral. Palette: bone white, black, concrete, indigo. No neon, no particles. Shot flow: 0–3s wide-to-medium push-in: she raps dead center, crew frozen in a diamond formation behind her in shadow; they snap alive on the first "Hey!". 3–7s she struts forward rapping into a backward-dollying camera while the crew lockstep-marches behind her, hitting unison shoulder pops on each snare exactly between her lines. 7.5–10s cut on the kick to low-angle close-up of her second hook — crew silhouettes blurred behind, her articulation front and center. 10–13.7s medium orbital: she raps while the crew executes canon vogue arm waves rippling outward from her on each snare; she points at the lens on "come correct". 13.7–15s final tableau on "Woo!": she freezes one arm high, crew drops to one knee around her, hold. Loopable. Performance rules: her delivery commanding and stoic, crisp jaw articulation; crew never looks at camera, military precision, never upstages her vocal moments. Continuity: same five people, same wardrobe, same hall. Audio intent: @Audio1 only, mouth locked to its vocal; faint foley. Quality bar: expensive rap performance video, no AI gloss.
@Image1 is the lead performer — preserve her exact identity: cornrow braids, septum ring, statement earrings, sculptural white designer top, dark indigo denim. @Audio1 is the finished master track — the only audio; no invented music, no new vocals. SHE RAPS THE VOCAL ON CAMERA — PRECISE LIPSYNC IS THE TOP PRIORITY. Mouth articulates every syllable of @Audio1 exactly on time. Camera keeps her face visible and sharp during every vocal line; no cutaways mid-word. LIPSYNC MAP: 0.0–0.5 instrumental — stillness. 0.5–2.8 "I'm standing on the edge / Say it with your chest / Or keep it on the deck" + "Hey!" 3.2–6.7 "I walk in, whole room gets tense / I don't need luck, I'm the consequence / If you really want to test my intent / Come correct, come correct or get bent" + "Woo!" 7.5–13.7 same hook verbatim second time, escalated delivery. 14.5–15.0 instrumental hold. Music-video route: performance with crew. Director thesis: she raps at the lens while four background dancers in matte black move as one disciplined organism behind her — she talks, they answer with bodies. Visual world: raw concrete studio hall, cold window daylight plus one tungsten pool, reflective floor. 4 background dancers (mixed gender) in matte black tanks and cargo trousers, anonymous, faces neutral. Palette: bone white, black, concrete, indigo. No neon, no particles. Shot flow: 0–3s wide-to-medium push-in: she raps dead center, crew frozen in a diamond formation behind her in shadow; they snap alive on the first "Hey!". 3–7s she struts forward rapping into a backward-dollying camera while the crew lockstep-marches behind her, hitting unison shoulder pops on each snare exactly between her lines. 7.5–10s cut on the kick to low-angle close-up of her second hook — crew silhouettes blurred behind, her articulation front and center. 10–13.7s medium orbital: she raps while the crew executes canon vogue arm waves rippling outward from her on each snare; she points at the lens on "come correct". 13.7–15s final tableau on "Woo!": she freezes one arm high, crew drops to one knee around her, hold. Loopable. Performance rules: her delivery commanding and stoic, crisp jaw articulation; crew never looks at camera, military precision, never upstages her vocal moments. Continuity: same five people, same wardrobe, same hall. Audio intent: @Audio1 only, mouth locked to its vocal; faint foley. Quality bar: expensive rap performance video, no AI gloss.
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Create a premium cinematic character bible sheet for a Wing Chun master named IP MAN. Use the uploaded character sheet as the strict visual reference for his exact face, body, proportions, hair, skin tone and outfit. Do not change his appearance. LEFT SIDE: Massive bold brushstroke painted text IP MAN top left corner, rough expressive hand-painted brush font in deep black with subtle red accent. Below it small text: WING CHUN MASTER / THE SILENT FIST. One large full height dynamic hero pose of Ip Man directly below — standing in classic Wing Chun ready stance, one hand forward open palm, other hand pulled back at hip, completely composed, black changshan flowing slightly, traditional Chinese ink wash splash behind him, deep blacks and subtle reds radiating outward fading into white, no box no frame, standing directly on the white page. CENTER: Section labeled TURNAROUND in small clean text. Three full body views: Front, Side, Back. Same character same outfit same proportions. Below: TRAINING EQUIPMENT with clean illustration of the Muk Yan Jong wooden dummy — tall post, three arms, diagonal leg, wooden cross base. RIGHT SIDE: Section labeled DETAILS. Grid of four clean close-up panels: Face front calm and composed, Face side profile, Eyes authoritative and focused, Hands in Wing Chun stance close-up showing finger position. Below: COLOR PALETTE — black, white, dark wood brown, stone grey. Tagline bottom right: SIFU. OVERALL: Clean white background, black and red ink wash behind hero pose, minimal clean typography, cinematic cel-shaded 3D anime, semi-realistic CGI, hand-painted textures, digital painting feel, hard-edge brushwork, not cartoon not Disney not Pixar, print ready.
Create a premium cinematic character bible sheet for a Wing Chun master named IP MAN. Use the uploaded character sheet as the strict visual reference for his exact face, body, proportions, hair, skin tone and outfit. Do not change his appearance. LEFT SIDE: Massive bold brushstroke painted text IP MAN top left corner, rough expressive hand-painted brush font in deep black with subtle red accent. Below it small text: WING CHUN MASTER / THE SILENT FIST. One large full height dynamic hero pose of Ip Man directly below — standing in classic Wing Chun ready stance, one hand forward open palm, other hand pulled back at hip, completely composed, black changshan flowing slightly, traditional Chinese ink wash splash behind him, deep blacks and subtle reds radiating outward fading into white, no box no frame, standing directly on the white page. CENTER: Section labeled TURNAROUND in small clean text. Three full body views: Front, Side, Back. Same character same outfit same proportions. Below: TRAINING EQUIPMENT with clean illustration of the Muk Yan Jong wooden dummy — tall post, three arms, diagonal leg, wooden cross base. RIGHT SIDE: Section labeled DETAILS. Grid of four clean close-up panels: Face front calm and composed, Face side profile, Eyes authoritative and focused, Hands in Wing Chun stance close-up showing finger position. Below: COLOR PALETTE — black, white, dark wood brown, stone grey. Tagline bottom right: SIFU. OVERALL: Clean white background, black and red ink wash behind hero pose, minimal clean typography, cinematic cel-shaded 3D anime, semi-realistic CGI, hand-painted textures, digital painting feel, hard-edge brushwork, not cartoon not Disney not Pixar, print ready.
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POV first-person perspective. The character is an ultra-realistic tiny human, only the size of a human palm. He is **not** a 3D model, cartoon, CGI, toy, figurine, or miniature statue. He looks like a real miniature person with lifelike skin, natural hair, realistic facial features, authentic clothing, and convincing human movements. Everything in the scene is real, including the table, the owner's hands, the ice cream cone, the lighting, and the environment. The tiny man is sitting on a real wooden table. The owner reaches in with a real human hand and gently pokes the tiny man's cheek with a finger. The tiny man immediately looks annoyed, frowns deeply, pushes the giant finger away with both hands, turns his back, puffs out his cheeks, and sulks with crossed arms. The owner then brings a real ice cream cone into the frame and gently taps the top of the tiny man's head with it. The tiny man glances sideways at the ice cream. His eyes instantly light up with excitement. His expression changes from grumpy to delighted. He quickly turns around, eagerly grabs the giant ice cream cone with both hands, happily licks the melting ice cream, leaving a little cream around his lips. The owner gently pats the tiny man's head with a real finger. The tiny man smiles politely with a grateful and satisfied expression, gives a respectful nod, then immediately hugs the giant ice cream cone and runs toward the corner of the real table. He sits down happily and continues eating the ice cream with obvious enjoyment. Hyper-realistic tiny human illusion, miniature real person, macro photography, true-to-life human proportions, natural facial expressions, realistic skin texture with visible pores, lifelike eyes, authentic clothing physics, smooth natural body movements, perfect scale interaction with giant real objects, cinematic realism, physically accurate lighting, natural contact shadows, seamless integration into the real environment, shallow depth of field, handheld macro camera, one continuous shot, no cuts, no dialogue, no subtitles.
POV first-person perspective. The character is an ultra-realistic tiny human, only the size of a human palm. He is **not** a 3D model, cartoon, CGI, toy, figurine, or miniature statue. He looks like a real miniature person with lifelike skin, natural hair, realistic facial features, authentic clothing, and convincing human movements. Everything in the scene is real, including the table, the owner's hands, the ice cream cone, the lighting, and the environment. The tiny man is sitting on a real wooden table. The owner reaches in with a real human hand and gently pokes the tiny man's cheek with a finger. The tiny man immediately looks annoyed, frowns deeply, pushes the giant finger away with both hands, turns his back, puffs out his cheeks, and sulks with crossed arms. The owner then brings a real ice cream cone into the frame and gently taps the top of the tiny man's head with it. The tiny man glances sideways at the ice cream. His eyes instantly light up with excitement. His expression changes from grumpy to delighted. He quickly turns around, eagerly grabs the giant ice cream cone with both hands, happily licks the melting ice cream, leaving a little cream around his lips. The owner gently pats the tiny man's head with a real finger. The tiny man smiles politely with a grateful and satisfied expression, gives a respectful nod, then immediately hugs the giant ice cream cone and runs toward the corner of the real table. He sits down happily and continues eating the ice cream with obvious enjoyment. Hyper-realistic tiny human illusion, miniature real person, macro photography, true-to-life human proportions, natural facial expressions, realistic skin texture with visible pores, lifelike eyes, authentic clothing physics, smooth natural body movements, perfect scale interaction with giant real objects, cinematic realism, physically accurate lighting, natural contact shadows, seamless integration into the real environment, shallow depth of field, handheld macro camera, one continuous shot, no cuts, no dialogue, no subtitles.
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Colossal orbital construction system, synchronized assembly breaks down, turning massive moving parts into lethal, unpredictable motion. Wide shot: perfectly timed mechanical arms moving huge segments into place. Micro-delay: one segment arrives early, barely noticeable at first. Collision: misaligned parts slam together, throwing off timing across the system. Cascade: surrounding arms react too late, desynchronizing the entire structure. Hard dive: small ship enters the assembly zone as motion becomes chaotic. Near-crush: two massive plates slam shut just after the ship passes through. Timing gamble: pilot commits to a gap that’s already closing. Whip movement: a mechanical arm swings unpredictably across the path. Close scrape: ship rolls sideways, barely avoiding full impact. Moving maze: structure still assembling, but incorrectly, paths shifting constantly. Critical moment: a full segment drops into the escape vector. Last-second slip: ship squeezes through a narrowing gap as components collide behind. Rhythm collapse = danger, everything still moving with force but no coordination.
Colossal orbital construction system, synchronized assembly breaks down, turning massive moving parts into lethal, unpredictable motion. Wide shot: perfectly timed mechanical arms moving huge segments into place. Micro-delay: one segment arrives early, barely noticeable at first. Collision: misaligned parts slam together, throwing off timing across the system. Cascade: surrounding arms react too late, desynchronizing the entire structure. Hard dive: small ship enters the assembly zone as motion becomes chaotic. Near-crush: two massive plates slam shut just after the ship passes through. Timing gamble: pilot commits to a gap that’s already closing. Whip movement: a mechanical arm swings unpredictably across the path. Close scrape: ship rolls sideways, barely avoiding full impact. Moving maze: structure still assembling, but incorrectly, paths shifting constantly. Critical moment: a full segment drops into the escape vector. Last-second slip: ship squeezes through a narrowing gap as components collide behind. Rhythm collapse = danger, everything still moving with force but no coordination.
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A cinematic, high-fashion close-up and medium shot of an elegant East Asian woman wearing a striking white and red abstract-patterned cloak with a high, ruffled collar, standing in a barren, desolate landscape under a dim, overcast sky. She interacts with a massive, ancient tree with dark, gnarled bark and deep crimson, leaf-covered branches. The ground is dry and cracked, and suddenly, thick, vein-like crimson roots or tendrils erupt from the earth, surrounding her and growing upward towards the sky in a dramatic, surreal sequence
A cinematic, high-fashion close-up and medium shot of an elegant East Asian woman wearing a striking white and red abstract-patterned cloak with a high, ruffled collar, standing in a barren, desolate landscape under a dim, overcast sky. She interacts with a massive, ancient tree with dark, gnarled bark and deep crimson, leaf-covered branches. The ground is dry and cracked, and suddenly, thick, vein-like crimson roots or tendrils erupt from the earth, surrounding her and growing upward towards the sky in a dramatic, surreal sequence
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きつねをモチーフにした小さなぬいぐるみ風の動物たちが、巨大なレモンタルトの駅で列車を待っているミニチュア世界。タルト生地のホーム、レモンクリームの線路、小さな時刻表、ミントの木。丸い顔、小さな黒い点目、短い手足、400x736縦長の動画入力用。
きつねをモチーフにした小さなぬいぐるみ風の動物たちが、巨大なレモンタルトの駅で列車を待っているミニチュア世界。タルト生地のホーム、レモンクリームの線路、小さな時刻表、ミントの木。丸い顔、小さな黒い点目、短い手足、400x736縦長の動画入力用。
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超高品質の4K高解像度リアル写真を撮ってください。ダッチアングルショット、シネマティックなカメラアングル。映画のワンシーンのように撮ってください。彼女は日本の超高級な未来風の観光列車の中に豪華な座席に座って、窓外の綺麗な風景を満喫している。車内は未来的なデザインけど和風を感じる。 極めて高品質、超詳細な質感描写、シネマティックな構図、鮮やかな色彩、マスターピース級、8K解像度
超高品質の4K高解像度リアル写真を撮ってください。ダッチアングルショット、シネマティックなカメラアングル。映画のワンシーンのように撮ってください。彼女は日本の超高級な未来風の観光列車の中に豪華な座席に座って、窓外の綺麗な風景を満喫している。車内は未来的なデザインけど和風を感じる。 極めて高品質、超詳細な質感描写、シネマティックな構図、鮮やかな色彩、マスターピース級、8K解像度
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A giant, colossal, and aggressive creature in a turbulent ocean amidst massive waves and a storm.
A giant, colossal, and aggressive creature in a turbulent ocean amidst massive waves and a storm.
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D Cute Adventure Story A stylized 3D animated fantasy adventure with a cute brave young explorer, big expressive eyes, small backpack, colorful outfit, magical forest environment, playful cinematic lighting, high-quality 3D animation, charming family-friendly tone, exciting action, clear storytelling, dynamic framing, cute but epic mood, hard cuts only, no fade, no dissolve, no morph transition Shot 1: Wide shot of a cute young adventurer entering an enchanted forest, glowing plants, floating fireflies, curious expression Cut to Shot 2: The hero finds an old treasure map glowing on a stone altar, eyes lighting up with excitement Cut to Shot 3: Medium shot of the hero running through the forest, jumping over roots and ducking under branches Cut to Shot 4: The hero arrives at a mysterious cave hidden behind vines, golden light glowing from inside Cut to Shot 5: Inside the cave, a funny but dangerous witch appears in a swirl of green magic, blocking the treasure chest Cut to Shot 6: Action shot, the hero dodges a magical spell and uses a glowing crystal slingshot or magic charm to fight back Cut to Shot 7: The witch is defeated in a burst of sparkles, her broom spinning away harmlessly Cut to Shot 8: The hero opens the treasure chest and finds a glowing magical gem and piles of gold Cut to Shot 9: Final heroic shot of the cute adventurer holding the treasure proudly at the cave entrance as sunlight breaks through the trees
D Cute Adventure Story A stylized 3D animated fantasy adventure with a cute brave young explorer, big expressive eyes, small backpack, colorful outfit, magical forest environment, playful cinematic lighting, high-quality 3D animation, charming family-friendly tone, exciting action, clear storytelling, dynamic framing, cute but epic mood, hard cuts only, no fade, no dissolve, no morph transition Shot 1: Wide shot of a cute young adventurer entering an enchanted forest, glowing plants, floating fireflies, curious expression Cut to Shot 2: The hero finds an old treasure map glowing on a stone altar, eyes lighting up with excitement Cut to Shot 3: Medium shot of the hero running through the forest, jumping over roots and ducking under branches Cut to Shot 4: The hero arrives at a mysterious cave hidden behind vines, golden light glowing from inside Cut to Shot 5: Inside the cave, a funny but dangerous witch appears in a swirl of green magic, blocking the treasure chest Cut to Shot 6: Action shot, the hero dodges a magical spell and uses a glowing crystal slingshot or magic charm to fight back Cut to Shot 7: The witch is defeated in a burst of sparkles, her broom spinning away harmlessly Cut to Shot 8: The hero opens the treasure chest and finds a glowing magical gem and piles of gold Cut to Shot 9: Final heroic shot of the cute adventurer holding the treasure proudly at the cave entrance as sunlight breaks through the trees
Seedance 2.5 AI Video Generator
Develop your Seedance 2.5 video brief around the result you need. Keep the main direction specific, check supported settings in the generator, and review the completed work before using it in your project.
Describe speech, ambient sound and music as separate directions in your Seedance 2.5 video brief. Audio output depends on the selected model and the options shown in the generator; check the finished clip rather than assuming sound is included.
Explore Seedance 2.5
From a Brief to a Reviewed Video: The Seedance 2.5 Workflow
Allow time to inspect each video result and refine your brief. Processing time varies by model, request and service load. Change one direction at a time so that you can judge which edit improves the result.

Choose Text to Video / Image to Video
For your Seedance 2.5 video brief, describe how the subject should move from its starting pose. If the selected model supports an image or ending frame, use it to explain composition and continuity. Do not assume every reference type is accepted.

Enter prompt
Write your Seedance 2.5 video brief around one visible action. Add the setting, shot size, camera movement and lighting. Keep dialogue and sound cues separate from the visual instructions so the intended scene is easy to understand.

Review Availability, Settings and Credits
Describe speech, ambient sound and music as separate directions in your Seedance 2.5 video brief. Audio output depends on the selected model and the options shown in the generator; check the finished clip rather than assuming sound is included.

Review and Download Completed Results
When a request completes, inspect the video in History and download the result you want to keep. Review the composition and any unintended details before sharing it with your team or publishing it.
Explore Related Video Workflows
Explore the Seedance 2.5 workflow and compare it with the related video pages. The generator is the source of truth for current model access and settings. Use the prompt library to study published results and the model that created them.
Build Your Seedance 2.5 Video Brief
Explore the Seedance 2.5 workflow and compare it with the related video pages. The generator is the source of truth for current model access and settings. Use the prompt library to study published results and the model that created them.
Use References to Explain the Intended Result
Describe speech, ambient sound and music as separate directions in your Seedance 2.5video brief. Audio output depends on the selected model and the options shown in the generator; check the finished clip rather than assuming sound is included.
- Use Seedance 2.5 text to video to quickly visualize concepts from scratch.
- Apply Seedance 2.5 image to video to breathe life into still artwork and photos.
- Rely on Seedance 2.5 image to videoFor a Seedance 2.5 product concept, specify the product shape, material, key detail and setting. Keep logos and claims accurate, allow room for your own typography, and review the result before using it in an advertisement.
Plan Sound and Visuals for Your Seedance 2.5 Video
Describe speech, ambient sound and music as separate directions in your Seedance 2.5video brief. Audio output depends on the selected model and the options shown in the generator; check the finished clip rather than assuming sound is included.
- The Seedance 2.5 ai video with soundThe generator shows current model availability. When a model accepts requests, choose its supported settings and review the required credits before submitting. Review your selection and credit balance before generating.
- Describe speech, ambient sound and music as separate directions in your Seedance 2.5 video brief. Audio output depends on the selected model and the options shown in the generator; check the finished clip rather than assuming sound is included.
- Develop your Seedance 2.5 video brief around the result you need. Keep the main direction specific, check supported settings in the generator, and review the completed work before using it in your project.
Describe Camera Movement and Timing
Break a Seedance 2.5 story concept into short, clearly describedshots. Give each shot one action and a camera direction. Review continuity between results before assembling them into a sequence.
- Master Seedance 2.5 camera movement control to create dynamic pans, zooms, and tracking shots.
- Bring lifelike authenticity with Seedance 2.5 realistic motion video processing that understands physics.
- Develop your Seedance 2.5 video brief around the result you need. Keep the main direction specific, check supported settings in the generator, and review the completed work before using it in your project.
Plan One Clear Action per Shot
For your Seedance 2.5 video brief, describe how the subject should move fromits starting pose. If the selected model supports an image or ending frame, use it to explain composition and continuity. Do not assume every reference type is accepted.
- ReviewSeedance 2.5 character detailsand scene continuity in each completed clip.
- Export premium, engaging content creative optimized as Seedance 2.5 for ads and social media campaigns.
- Check the applicable model and platform terms before using a result commercially. You are responsible for the rights to uploaded images, identifiable people, logos and any other source material in your Seedance 2.5 video brief.
A Clearer Creative Brief for Seedance 2.5
Describe speech, ambient sound and music as separate directions in your Seedance 2.5 video brief. Audio output depends on the selected model and the options shown in the generator; check the finished clip rather than assuming sound is included.

Use References to Explain the Intended Result
For your Seedance 2.5 video brief, describe how the subject should move from its starting pose. If the selected model supports an image or ending frame, use it to explain composition and continuity. Do not assume every reference type is accepted.

Plan Sound and Visuals for Your Seedance 2.5 Video
Describe speech, ambient sound and music as separate directions in your Seedance 2.5 video brief. Audio output depends on the selected model and the options shown in the generator; check the finished clip rather than assuming sound is included.

Describe Camera Movement and Timing
Choose only the resolution and aspect ratio shown for the selected model. Check framing, fine details and any text in the completed video. A larger output size does not guarantee a more accurate result.

Plan One Clear Action per Shot
For a Seedance 2.5 product concept, specify the product shape, material, key detail and setting. Keep logos and claims accurate, allow room for your own typography, and review the result before using it in an advertisement.
Creative Notes for Your Seedance 2.5 Video Brief
Give the main subject one clear action. For a Seedance 2.5 concept, a precise brief is easier to assess than a list of competing effects.

Seedance 2.5 Video Workflow: Questions & Answers
Develop your Seedance 2.5 video brief around the result you need. Keep the main direction specific, check supported settings in the generator, and review the completed work before using it in your project.
This dotsai.pro page explains the Seedance 2.5 video workflow. It helps you write a focused brief and review the available inputs. Current access is shown in the generator; a model name on a guide does not mean it currently accepts requests.
Use only the input modes and controls offered by the selected model. Describe the intended video clearly and add supported references when useful. This page does not promise separate motion-brush, audio-upload, restoration or editing tools.
Describe speech, ambient sound and music as separate directions in your Seedance 2.5 video brief. Audio output depends on the selected model and the options shown in the generator; check the finished clip rather than assuming sound is included.
For a Seedance 2.5 product concept, specify the product shape, material, key detail and setting. Keep logos and claims accurate, allow room for your own typography, and review the result before using it in an advertisement.
List the details that matter in your Seedance 2.5 video brief: identity, shape, colors, clothing and background. Use supported references where appropriate and compare every result; exact consistency is not guaranteed.
Choose only the resolution and aspect ratio shown for the selected model. Check framing, fine details and any text in the completed video. A larger output size does not guarantee a more accurate result.
You can request a refund within 10 days of purchase if you have unused credits from that purchase and provide a clear reason, subject to our Refund Policy. If eligible, an unused purchase can be fully refunded; a partly used purchase is refunded in proportion to its remaining unused credits. Fully used purchases and free or promotional credits are not refundable.
Credit validity depends on the pack, subscription or promotion that issued them. Review the purchase terms and expiration dates in Settings > Credits. A renewal or new purchase does not extend older credits. Use credits before their stated expiration; do not assume unused subscription credits roll over indefinitely.
Credits charged for a task that is confirmed as failed due to a system error are returned automatically. A task that is still processing has not yet been confirmed as failed. Check its status and your credit history before submitting again. If a confirmed failure still shows an unresolved charge, email support@dotsai.pro with the task ID.
AI results can vary, so a completed result that differs from your expectations is not automatically treated as a technical failure. Eligible completed image tasks can be submitted for credit refund review using the refund option where available; approval is required. For a video or another issue, contact support@dotsai.pro with the task ID and details. A credit refund returns credits, not money to your payment method.
Email support@dotsai.pro. For billing, include your account email and order ID; for generation, include the task ID, issue description and relevant screenshots. If you purchased as a guest, keep the original browser data and payment receipt so we can help locate the purchase.
Explore Your Next Seedance 2.5 Video Idea
Allow time to inspect each video result and refine your brief. Processing time varies by model, request and service load. Change one direction at a time so that you can judge which edit improves the result.
dotsai.pro · Updated
What's new on this page
- — Added editable example prompts and separate drafts for text and reference modes, with an action to restore the example.
- — Updated page copy and content. Updated page generator or navigation settings.
- — Updated page copy and content.
- — Page content published.